TINERTIA TO ROCKET LAUNCH ON XBOX ONE, PLAYSTATION®4, AND STEAM IN 2015

 

Candescent Games and Section Studios Bring Manic Platforming to the Masses— With No Jump Button!

Burbank, CAApril 27, 2015 – Fueled with rocket-powered love, new indie studio Candescent Games, Inc. and design partner Section Studios, along with indie games partner Reverb Triple XP, have primed their powder to ignite the dynamic action-platformer Tinertia in Fall 2015. In development for PlayStation®4 Computer Entertainment System, Xbox One, the all-in-one games and entertainment system from Microsoft, and PC, Tinertia is built on the premise of Quake-like fun, Sonic-like speed, and precision controls…all without a jump button!

Download the trailer and screenshots HERE: www.hightail.com/download/bXBackhTZ2cyWGM5WThUQw

Watch the trailer on YouTube HERE: www.youtube.com/watch?v=iOuh_eaRifM

With its debut at the PlayStation®Experience in December 2014, Tinertia stars the inauspicious robot Weldon who is equipped with a powerful rocket launcher that allows him to propel himself through a kaleidoscopic series of challenging industrial environments. He is stranded on a planet controlled by the evil ARC that has identified Weldon as a threat and is now prepared to destroy him at any cost. Geared for the streaming generation with easy to pick-up but tough to master mechanics, Tinertia challenges gamers to master rocket-jumping. Players will control the momentum, rhythm, and speed of Weldon launching him over deadly obstacles, outrun robo-bosses, and ultimately escape off the planet.

“Today’s gamers want an experience that’s fun to master and equally fun to stream and watch with friends,” said Vilas Tewari, CEO and programmer, Candescent Games, Inc. “With that in mind, we designed Tinertia to be a skill based action platformer. Its mechanics are easy to pickup and a spectacle to behold in the hands of a master.”

Tinertia Key Features:

  • No Jump Button: Master the physics-based gameplay to control Weldon using his rocket launcher to achieve accelerated speeds and an infinite supply of ammo to propel him from puzzle to platform.
  • Seven Environments, 70+ Levels: Travel across seven differing environments and more than 70 levels to help Weldon reach the planet’s surface and escape the ARC.
  • Ultimate Challenges:
    • Speed Runs: Challenge your best time with devastatingly fast runs through each level.
    • Rocket Challenges:  Earn par for each level using a limited number of rockets.
    • #YOLO: Dodge treacherous obstacles and play through Weldon’s journey with only one life to earn a spot on the Tinertia leaderboards.
  • Ghost Runs: Players can select the top competitors’ best times and challenge themselves against a ghost Weldon to improve their skills and times.
  • Dynamic Replay Camera Angle System: This ability delivers the dramatic angles of every amazing run with enhanced zoom, camera speed options, and fixed angle features.

Candescent Games, Inc., the development studio, and Section Studios, the design team, are the creative duo behind Tinertia, their debut video game on PS™4, on Xbox One via the ID@Xbox self-publishing program and PC. For more on Candescent Games, Inc., check out the official Website, follow the dev team on Twitter, and “Like” the game on Facebook. For more on Section Studios, visit its website here.

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ABOUT CANDESCENT GAMES, INC.

A video game startup based in Burbank, California, Candescent Games, Inc. was founded in 2011 by CEO, Vilas Tewari. With a strong background in PC game development, the team’s prior experience includes MMOs, virtual worlds, and social games. The launch of Tinertia in fall 2015 will mark Candescent Games, Inc.’s aspirations of becoming an independent developer in the PC and console gaming space. Read more at twitter.com/CandescentGames and visit the Candescent Games website at candescentgames.com.

ABOUT SECTION STUDIOS

Founded by an experienced production strategist and industry creative veterans, Section Studios has built a team of experts to deliver solutions at all levels of game development. Specializing in creative game development and art solutions, its team of 50 core members hails from AAA companies such as SCE Santa Monica Studio, Nexon, Pandemic, Spark, THQ, Dreamworks, and more. For more information, please visit www.sectionstudios.com.

ABOUT REVERB TRIPLE XP

Reverb Triple XP provides a spectrum of services customized to focus on the needs of indie game developers.  Reverb Triple XP titles stand out with excellent gameplay, creative design, and that elusive fun factor. Once identified, Reverb’s team of game industry veterans partner with the indie dev team, fully understand the game by actually playing it and provide world class marketing, PR, social, production and distribution services that are fitting for games of the highest quality. A cornerstone of the programs is that the developer retains creative control and ownership of its intellectual property as well as receiving a custom solution tailored to their exact needs.  Each year, only a handful of titles are chosen to be in Reverb Triple XP, prioritizing quality over quantity.