Finch, a virtual reality startup, will showcase their Mobile VR Kit based on No-Camera Motion Controller at the Consumer Electronics Show in Las Vegas.
Finch has designed the Shift as the first no-camera motion controller to bring exceptional VR experience to smartphone owners. Shift matches the functionality of the best motion controllers for Oculus and HTC Vive without the need for external cameras and wires. By the end of 2017, Finch is aiming to add inside-out room scale tracking by smartphone camera and will have at least 50 mobile VR multiplayer apps compatible with Finch Shift.
The controller employs modified IMU sensors to determine real-time hands’ position with sub-centimeter accuracy and a 360-degree tracking range. Coupled with the ‘PC-to-mobile’ streaming software, it allows running existing Steam VR, Oсulus and HTC Vive apps and games on smartphones. The Finch Shift will also allow mobile gamers to interact in virtual reality through a multiplayer option.
Finch Shift’s Developer’s Kit, priced at $179, includes the sets for both hands, SDK/API, accessories, three demo games and the streaming software pack. The DK1 will be shipped in February 2017. The consumer version will hit the market in the second half of 2017 after Finch’s Kickstarter campaign this spring.
“We believe that Finch Shift VR Kit will accelerate consumers’ interest to virtual reality in the near future. The main reasons for slow market expansion have been limited functionality and low quality of content for mobile VR, and prohibitive costs of high-end hardware. With the Shift Kit, anyone who has a decent smartphone can play the best virtual reality games from SteamVR and mobile VR app stores. Plus, you can share the fun with your friends, just like you do it with console gaming,” said the company’s CEO Alexey Kartashov.
In spite of billions of dollars invested in virtual reality startups, current market demand for VR gadgets is significantly below earlier predictions. The industry experts see the mobile VR segment as the key to the doors to virtual reality consumer adoption. Tractica researchers forecast global sales of smartphone-powered VR devices to reach 323 million units between 2015 and 2021. However, lack of natural input devices and other challenges with quality of mobile VR experience have been serious roadblocks to the mobile VR sector growth.
The Finch team believes that it has found a solution to the problem. By combining existing high- quality content with affordable devices, they hope to introduce the exciting world of virtual reality to millions of smartphone owners around the globe. The attendees of the Consumer Electronics Show in Las Vegas next month will have an opportunity to try Finch Shift in action at the Augmented Reality Marketplace (Las Vegas Convention Center, South Hall 2, booth 26737).
Finch Shift website: www.finch-shift.com
SOURCE Finch