Electronic Arts Reports Q3 FY20 Financial Results

REDWOOD CITY, Calif.–(BUSINESS WIRE)–Electronic Arts Inc. (NASDAQ: EA) today announced preliminary financial results for its third fiscal quarter ended December 31, 2019.

News and ongoing updates regarding EA and its games are available on EA’s blog at www.ea.com/news.

“It was an excellent third quarter, with our new games and live services delighting more players around the world,” said CEO Andrew Wilson. “Our amazing creative teams at Electronic Arts continue to deliver some of the most high-quality, innovative and engaging experiences and content to a growing global audience.”

“Over the last twelve months, we have delivered record live services revenue, live services net bookings and operating cash flow,” said COO and CFO Blake Jorgensen. “Our broad-based business model reduces our dependence on individual titles and enables us to deliver financial results for our shareholders by providing a constant stream of high-quality entertainment for our players. We expect live services to continue to drive growth in fiscal 2021 and for growth to accelerate in fiscal 2022, led by a new Battlefield.”

Selected Operating Highlights and Metrics

  • Digital net bookings* for the trailing twelve months was $4.128 billion, up 15% year-over-year and now represents 77% of total net bookings.
  • During the quarter, EA launched Plants vs. Zombies: Battle for NeighborvilleTM, Need for SpeedTM Heat and Star Wars Jedi: Fallen OrderTM.
  • FIFA Ultimate TeamTM matches were up nearly 40% year-over-year from launch through Q3.
  • During the quarter, The SimsTM 4 surpassed 20 million unique players worldwide life-to-date.

* Net bookings is defined as the net amount of products and services sold digitally or sold-in physically in the period. Net bookings is calculated by adding total net revenue to the change in deferred net revenue for online-enabled games and mobile platform fees.

Selected Financial Highlights and Metrics

All financial measures are presented on a GAAP basis.

  • Net cash from operating activities was $1.104 billion for the quarter and a record $1.898 billion for the trailing twelve months.
  • EA repurchased 3.1 million shares for $305 million during the quarter, bringing the total for the last twelve months to 12.8 million shares for $1.217 billion.

Quarterly Financial Highlights

Three Months Ended
December 31,

2019

2018

(in $ millions, except per share amounts)
Digital net revenue

1,124

908

Packaged goods and other net revenue

469

381

Total net revenue

1,593

1,289

Net income

346

262

Earnings per share

1.18

0.86

Operating cash flow

1,104

954

Value of shares repurchased

305

292

Number of shares repurchased

3.1

3.2

The following GAAP-based financial data and tax rate of 18% was used internally by company management to adjust its GAAP results in order to assess EA’s operating results:

Three Months Ended December 31, 2019
GAAP-Based Financial Data
(in $ millions) Statement of
Operations
Acquisition-
related
expenses
Change in
deferred net
revenue
(online-
enabled
games)
Mobile
platform fees
Stock-based
compensation
Total net revenue

1,593

428

(43

)

Cost of revenue

508

(5

)

(43

)

(1

)

Gross profit

1,085

5

428

1

Total operating expenses

724

(7

)

(90

)

Operating income

361

12

428

91

Interest and other income, net

13

Income before provision for income taxes

374

12

428

91

Number of shares used in computation:
Diluted

294

For more information about the nature of the GAAP-based financial data, please refer to EA’s Form 10-Q for the fiscal quarter ended September 30, 2019.

TTM Financial Highlights

Twelve Months Ended
December 31,

2019

2018

(in $ millions)
Digital net revenue

4,160

3,747

Packaged goods and other net revenue

1,228

1,547

Total net revenue

5,388

5,294

Net income 2,830*

1,417

Operating cash flow

1,898

1,563

Value of shares repurchased

1,217

1,039

Number of shares repurchased

12.8

9.0

*Includes the impact of one-time tax benefits recognized in the fiscal quarters ended June 30 and September 30, 2019.

The following GAAP-based financial data and tax rate of 18% was used internally by company management to adjust its GAAP results in order to assess EA’s operating results:

Twelve Months Ended December 31, 2019
GAAP-Based Financial Data
(in $ millions) Statement of
Operations
Acquisition-
related
expenses
Change in
deferred net
revenue
(online-
enabled
games)
Mobile
platform fees
Stock-based
compensation
Total net revenue

5,388

139

(165

)

Cost of revenue

1,376

(10

)

(165

)

(4

)

Gross profit

4,012

10

139

4

Total operating expenses

2,772

(37

)

(325

)

Operating income

1,240

47

139

329

Interest and other income, net

73

Income before provision for income taxes

1,313

47

139

329

For more information about the nature of the GAAP-based financial data, please refer to EA’s Form 10-Q for the fiscal quarter ended September 30, 2019.

Operating Metric

The following is a calculation of our total net bookings for the periods presented:

Three Months Ended TTM Ended
December 31, December 31,

2019

2018

2019

2018

(in $ millions)
Total net revenue

1,593

1,289

5,388

5,294

Change in deferred net revenue (online-enabled games)

428

368

139

(318)

Mobile platform fees

(43)

(48)

(165)

(141)

Net bookings

1,978

1,609

5,362

4,835

Business Outlook as of January 30, 2020

The following forward-looking statements reflect expectations as of January 30, 2020. Electronic Arts assumes no obligation to update these statements. Results may be materially different and are affected by many factors detailed in this release and in EA’s annual and quarterly SEC filings.

Fiscal Year 2020 Expectations – Ending March 31, 2020

Financial metrics:

  • Net revenue is expected to be approximately $5.475 billion.

    • Change in deferred net revenue (online-enabled games) is expected to be approximately $(165) million.
    • Mobile platform fees are expected to be approximately $(160) million.
  • Net income is expected to be approximately $2.929 billion.
  • Diluted earnings per share is expected to be approximately $9.90.
  • Operating cash flow is expected to be approximately $1.725 billion.
  • The Company estimates a share count of 296 million for purposes of calculating fiscal year 2020 diluted earnings per share.

Operational metric:

  • Net bookings is expected to be approximately $5.150 billion.

In addition, the following outlook for GAAP-based financial data and a long-term tax rate of 18% are used internally by EA to adjust our GAAP expectations to assess EA’s operating results and plan for future periods:

Twelve Months Ending March 31, 2020
GAAP-Based Financial Data
GAAP
Guidance
Acquisition-
related
expenses
Change in
deferred net
revenue
(online-
enabled
games)
Mobile
platform fees
Stock-based
compensation
(in $ millions)
Digital net revenue

4,255

(95

)

(160

)

Packaged goods & other net revenue

1,220

(70

)

Total net revenue

5,475

(165

)

(160

)

Cost of revenue

1,357

(12

)

(160

)

(3

)

Operating expense

2,730

(28

)

(347

)

Income before provision for income taxes

1,453

40

(165

)

350

Net income

2,929

Number of shares used in computation:
Diluted shares

296

Fourth Quarter Fiscal Year 2020 Expectations – Ending March 31, 2020

Financial metrics:

  • Net revenue is expected to be approximately $1.325 billion.

    • Change in deferred net revenue (online-enabled games) is expected to be approximately $(131) million.
    • Mobile platform fees are expected to be approximately $(42) million.
  • Net income is expected to be approximately $308 million.
  • Diluted earnings per share is expected to be approximately $1.05.
  • The Company estimates a share count of 293 million for purposes of calculating fourth quarter fiscal year 2020 diluted earnings per share.

Operational metric:

  • Net bookings is expected to be approximately $1.152 billion.

In addition, the following outlook for GAAP-based financial data and a long-term tax rate of 18% are used internally by EA to adjust our GAAP expectations to assess EA’s operating results and plan for future periods:

Three Months Ending March 31, 2020
GAAP-Based Financial Data
GAAP
Guidance
Acquisition-
related
expenses
Change in
deferred net
revenue (online-
enabled games)
Mobile
platform
fees
Stock-based
compensation
(in $ millions)
Total net revenue

1,325

(131

)

(42

)

Cost of revenue

257

(3

)

(42

)

Operating expense

724

(7

)

(94

)

Income before provision for income taxes

359

10

(131

)

94

Net income

308

Number of shares used in computation:
Diluted shares

293

For more information about the nature of the GAAP-based financial data, please refer to EA’s Form 10-Q for the fiscal quarter ended September 30, 2019.

Conference Call and Supporting Documents

Electronic Arts will host a conference call on Thursday, January 30, 2020 at 2:00 pm PT (5:00 pm ET) to review its results for the fiscal third quarter ended December 31, 2019 and its outlook for the future. During the course of the call, Electronic Arts may disclose material developments affecting its business and/or financial performance. Listeners may access the conference call live through the following dial-in number (866) 393-4306 (domestic) or (734) 385-2616 (international), using the Conference ID 4098898 or via webcast at EA’s IR Website at http://ir.ea.com.

EA has posted a slide presentation, a financial model of EA’s historical results and guidance, and an Investor Accounting FAQ on EA’s IR Website. After the conference call, EA will also post the prepared remarks and a transcript from the conference call on EA’s IR Website.

A dial-in replay of the conference call will be available until February 13, 2020 at (855) 859-2056 (domestic) or (404) 537-3406 (international) using pin code 4098898. An audio webcast replay of the conference call will be available for one year on EA’s IR Website.

Forward-Looking Statements

Some statements set forth in this release, including the information relating to EA’s fiscal 2020 expectations under the heading “Business Outlook as of January 30, 2020,” and other information regarding EA’s fiscal 2020, fiscal 2021 and fiscal 2022 expectations contain forward-looking statements that are subject to change. Statements including words such as “anticipate,” “believe,” “expect,” “intend,” “estimate,” “plan,” “predict,” “seek,” “goal,” “will,” “may,” “likely,” “should,” “could” (and the negative of any of these terms), “future” and similar expressions also identify forward-looking statements. These forward-looking statements are not guarantees of future performance and reflect management’s current expectations. Our actual results could differ materially from those discussed in the forward-looking statements.

Some of the factors which could cause the Company’s results to differ materially from its expectations include the following: sales of the Company’s products and services; the Company’s ability to develop and support digital products and services, including managing online security and privacy; outages of our products, services and technological infrastructure; the Company’s ability to manage expenses; the competition in the interactive entertainment industry; governmental regulations; the effectiveness of the Company’s sales and marketing programs; timely development and release of the Company’s products and services; the Company’s ability to realize the anticipated benefits of acquisitions; the consumer demand for, and the availability of an adequate supply of console hardware units; the Company’s ability to predict consumer preferences among competing platforms; the Company’s ability to develop and implement new technology; foreign currency exchange rate fluctuations; general economic conditions; changes in our tax rates or tax laws; and other factors described in Part II, Item 1A of Electronic Arts’ latest Quarterly Report on Form 10-Q under the heading “Risk Factors”, as well as in other documents we have filed with the Securities and Exchange Commission, including our Annual Report on Form 10-K for the fiscal year ended March 31, 2019.

These forward-looking statements are current as of January 30, 2020. Electronic Arts assumes no obligation to revise or update any forward-looking statement for any reason, except as required by law. In addition, the preliminary financial results set forth in this release are estimates based on information currently available to Electronic Arts.

While Electronic Arts believes these estimates are meaningful, they could differ from the actual amounts that Electronic Arts ultimately reports in its Quarterly Report on Form 10-Q for the fiscal quarter ended December 31, 2019. Electronic Arts assumes no obligation and does not intend to update these estimates prior to filing its Form 10-Q for the fiscal quarter ended December 31, 2019.

About Electronic Arts

Electronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.

In fiscal year 2019, EA posted GAAP net revenue of $4.95 billion. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality brands such as EA SPORTS(TM) FIFA, Battlefield(TM), Apex Legends(TM), The Sims(TM), Madden NFL, Need for Speed(TM), Titanfall(TM) and Plants vs. Zombies(TM). More information about EA is available at www.ea.com/news.

EA SPORTS, Battlefield, The Sims, Need for Speed, Apex Legends, Ultimate Team, Plants vs. Zombies and Plants vs. Zombies: Battle for Neighborville are trademarks of Electronic Arts Inc. STAR WARS (C) & TM 2019 Lucasfilm Ltd. All rights reserved. John Madden, NFL and FIFA are the property of their respective owners and used with permission.

ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Condensed Consolidated Statements of Operations

(in $ millions, except per share data)

Three Months Ended

December 31,

Nine Months Ended

December 31,

2019

2018

2019

2018

Net revenue

Product

701

552

1,435

1,377

Service and other

892

737

2,715

2,335

Total net revenue

1,593

1,289

4,150

3,712

Cost of revenue

Product

216

175

444

465

Service and other

292

238

656

581

Total cost of revenue

508

413

1,100

1,046

Gross profit

1,085

876

3,050

2,666

Operating expenses:

Research and development

389

334

1,157

1,035

Marketing and sales

202

187

464

473

General and administrative

126

106

364

337

Acquisition-related contingent consideration

2

1

5

3

Amortization of intangibles

5

6

16

18

Total operating expenses

724

634

2,006

1,866

Operating income

361

242

1,044

800

Interest and other income (expense), net

13

23

50

60

Income before provision for (benefit from) income taxes

374

265

1,094

860

Provision for (benefit from) income taxes

28

3

(1,527)

50

Net income

346

262

2,621

810

Earnings per share

Basic

1.18

0.87

8.91

2.66

Diluted

1.18

0.86

8.85

2.64

Number of shares used in computation

Basic

292

302

294

304

Diluted

294

304

296

307

Results (in $ millions, except per share data)

The following table reports the variance of the actuals versus our guidance provided on October 29, 2019 for the three months ended December 31, 2019 plus a comparison to the actuals for the three months ended December 31, 2018.

Three Months Ended December 31,

2019

2019

2018

Guidance

Variance

Actuals

Actuals

Net revenue

Net revenue

1,510

83

1,593

1,289

GAAP-based financial data

Change in deferred net revenue (online-enabled games)

470

(42

)

428

368

Mobile platform fees

(40

)

(3

)

(43

)

(48

)

Cost of revenue

Cost of revenue

482

26

508

413

GAAP-based financial data

Acquisition-related expenses

(6

)

1

(5

)

(1

)

Stock-based compensation

(1

)

(1

)

(1

)

Mobile platform fees

(40

)

(3

)

(43

)

(48

)

Operating expenses

Operating expenses

733

(9

)

724

634

GAAP-based financial data

Acquisition-related expenses

(5

)

(2

)

(7

)

(7

)

Stock-based compensation

(95

)

5

(90

)

(74

)

Income before tax

Income before tax

306

68

374

265

GAAP-based financial data

Acquisition-related expenses

11

1

12

8

Change in deferred net revenue (online-enabled games)

470

(42

)

428

368

Mobile platform fees

Stock-based compensation

95

(4

)

91

75

Tax rate used for management reporting

18

%

18

%

18

%

Earnings per share

Basic

0.93

0.25

1.18

0.87

Diluted

0.92

0.26

1.18

0.86

Number of shares

Basic

294

(2

)

292

302

Diluted

295

(1

)

294

304

ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Condensed Consolidated Balance Sheets

(in $ millions)

December 31, 2019

March 31, 20191

ASSETS

Current assets:

Cash and cash equivalents

3,603

4,708

Short-term investments

1,999

737

Receivables, net

798

623

Other current assets

229

313

Total current assets

6,629

6,381

Property and equipment, net

439

448

Goodwill

1,892

1,892

Acquisition-related intangibles, net

62

87

Deferred income taxes, net

1,828

35

Other assets

311

114

TOTAL ASSETS

11,161

8,957

LIABILITIES AND STOCKHOLDERS’ EQUITY

Current liabilities:

Accounts payable

61

113

Accrued and other current liabilities

1,204

1,052

Deferred net revenue (online-enabled games)

1,073

1,100

Total current liabilities

2,338

2,265

Senior notes, net

995

994

Income tax obligations

352

233

Deferred income taxes, net

2

2

Other liabilities

237

132

Total liabilities

3,924

3,626

Stockholders’ equity:

Common stock

3

3

Retained earnings

7,267

5,358

Accumulated other comprehensive loss

(33

)

(30

)

Total stockholders’ equity

7,237

5,331

TOTAL LIABILITIES AND STOCKHOLDERS’ EQUITY

11,161

8,957

1Derived from audited consolidated financial statements.

ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Condensed Consolidated Statements of Cash Flows

(in $ millions)

Three Months Ended

December 31,

Nine Months Ended

December 31,

2019

2018

2019

2018

OPERATING ACTIVITIES

Net income

346

262

2,621

810

Adjustments to reconcile net income to net cash provided by operating activities:

Depreciation, amortization and accretion

39

34

111

108

Stock-based compensation

91

75

256

211

Change in assets and liabilities

Receivables, net

59

151

(176

)

(271

)

Other assets

43

21

76

41

Accounts payable

(84

)

(97

)

(33

)

35

Accrued and other liabilities

176

148

264

123

Deferred income taxes, net

7

5

(1,793

)

(89

)

Deferred net revenue (online-enabled games)

427

355

(27

)

(20

)

Net cash provided by operating activities

1,104

954

1,299

948

INVESTING ACTIVITIES

Capital expenditures

(28

)

(21

)

(100

)

(84

)

Proceeds from maturities and sales of short-term investments

582

509

1,375

955

Purchase of short-term investments

(637

)

(115

)

(2,621

)

(1,144

)

Acquisitions, net of cash acquired

(58

)

Net cash provided by (used in) investing activities

(83

)

373

(1,346

)

(331

)

FINANCING ACTIVITIES

Proceeds from issuance of common stock

1

34

36

Cash paid to taxing authorities for shares withheld from employees

(31

)

(20

)

(86

)

(116

)

Repurchase and retirement of common stock

(305

)

(292

)

(916

)

(891

)

Payment of contingent consideration

(26

)

(90

)

Net cash used in financing activities

(361

)

(312

)

(1,058

)

(971

)

Effect of foreign exchange on cash and cash equivalents

3

(9

)

(17

)

Change in cash and cash equivalents

663

1,006

(1,105

)

(371

)

Beginning cash and cash equivalents

2,940

2,881

4,708

4,258

Ending cash and cash equivalents

3,603

3,887

3,603

3,887

ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Supplemental Financial Information and Business Metrics

(in $ millions, except per share data)

Q3

Q4

Q1

Q2

Q3

YOY %

FY19

FY19

FY20

FY20

FY20

Change

Net revenue

Net revenue

1,289

1,238

1,209

1,348

1,593

24

%

GAAP-based financial data

Change in deferred net revenue (online-enabled games)2

368

173

(427

)

(35

)

428

Mobile platform fees

(48

)

(47

)

(39

)

(36

)

(43

)

Gross profit

Gross profit

876

962

1,022

943

1,085

24

%

Gross profit (as a % of net revenue)

68

%

78

%

85

%

70

%

68

%

GAAP-based financial data

Acquisition-related expenses

1

1

2

2

5

Change in deferred net revenue (online-enabled games)2

368

173

(427

)

(35

)

428

Mobile platform fees

Stock-based compensation

1

1

1

1

1

Operating income

Operating income

242

196

415

268

361

49

%

Operating income (as a % of net revenue)

19

%

16

%

34

%

20

%

23

%

GAAP-based financial data

Acquisition-related expenses

8

17

8

10

12

Change in deferred net revenue (online-enabled games)2

368

173

(427

)

(35

)

428

Stock-based compensation

75

73

73

92

91

Net income

Net income

262

209

1,421

854

346

32

%

Net income (as a % of net revenue)

20

%

17

%

118

%

63

%

22

%

GAAP-based financial data

Acquisition-related expenses

8

17

8

10

12

Change in deferred net revenue (online-enabled games)2

368

173

(427

)

(35

)

428

Stock-based compensation

75

73

73

92

91

Tax rate used for management reporting

18

%

18

%

18

%

18

%

18

%

Diluted earnings per share

0.86

0.69

4.75

2.89

1.18

37

%

Number of diluted shares used in computation

Basic

302

299

297

295

292

Diluted

304

301

299

296

294

2The change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of cash flows does not necessarily equal the change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of operations primarily due to the impact of unrecognized gains/losses on cash flow hedges.

ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Supplemental Financial Information and Business Metrics

(in $ millions)

Q3

Q4

Q1

Q2

Q3

YOY %

FY19

FY19

FY20

FY20

FY20

Change

QUARTERLY NET REVENUE PRESENTATIONS

Net revenue by composition

Full game downloads

247

169

132

180

286

16

%

Live services

480

714

731

573

677

41

%

Mobile3

181

182

186

169

161

(11

%)

Total digital

908

1,065

1,049

922

1,124

24

%

Packaged goods and other

381

173

160

426

469

23

%

Total net revenue

1,289

1,238

1,209

1,348

1,593

24

%

Total digital

70

%

86

%

87

%

68

%

71

%

Packaged goods and other

30

%

14

%

13

%

32

%

29

%

Total net revenue %

100

%

100

%

100

%

100

%

100

%

GAAP-based financial data

Full game downloads

26

44

(57

)

(5

)

31

Live services

304

131

(227

)

(80

)

316

Mobile

9

(25

)

(11

)

16

Total digital

339

175

(309

)

(96

)

363

Packaged goods and other

29

(2

)

(118

)

61

65

Total change in deferred net revenue (online-enabled games) by composition2

368

173

(427

)

(35

)

428

Mobile platform fees

(48

)

(47

)

(39

)

(36

)

(43

)

Net revenue by platform

Console

885

826

760

923

1,163

31

%

PC/Browser

217

217

249

242

257

18

%

Mobile

181

190

196

177

169

(7

%)

Other

6

5

4

6

4

(33

%)

Total net revenue

1,289

1,238

1,209

1,348

1,593

24

%

GAAP-based financial data

Console

323

87

(344

)

8

388

PC/Browser

33

88

(59

)

(31

)

24

Mobile

11

(2

)

(25

)

(11

)

16

Other

1

1

(1

)

Total change in deferred net revenue (online-enabled games) by platform2

368

173

(427

)

(35

)

428

Mobile platform fees

(48

)

(47

)

(39

)

(36

)

(43

)

2The change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of cash flows does not necessarily equal the change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of operations primarily due to the impact of unrecognized gains/losses on cash flow hedges.

3Mobile Digital only: excludes non-Digital mobile items such as licensing

ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Supplemental Financial Information and Business Metrics

(in $ millions)

Q3

Q4

Q1

Q2

Q3

YOY %

FY19

FY19

FY20

FY20

FY20

Change

CASH FLOW DATA

Operating cash flow

954

599

158

37

1,104

16

%

Operating cash flow – TTM

1,563

1,547

1,585

1,748

1,898

21

%

Capital expenditures

21

35

45

27

28

33

%

Capital expenditures – TTM

104

119

132

128

135

30

%

Repurchase and retirement of common stock

292

301

305

306

305

4

%

DEPRECIATION

Depreciation expense

30

31

30

30

29

(3

%)

BALANCE SHEET DATA

Cash and cash equivalents

3,887

4,708

3,533

2,940

3,603

Short-term investments

1,274

737

1,654

1,943

1,999

Cash and cash equivalents, and short-term investments

5,161

5,445

5,187

4,883

5,602

9

%

Receivables, net

806

623

329

856

798

(1

%)

STOCK-BASED COMPENSATION

Cost of revenue

1

1

1

1

1

Research and development

49

49

49

61

60

Marketing and sales

8

9

7

10

10

General and administrative

17

14

16

20

20

Total stock-based compensation

75

73

73

92

91