$37.6 Billion Game-based Learning Products and Services Markets, 2027 – Focus on BreakAway, Filament Games, LearningWare, PlayGen, Tangible Play (OSMO) & Toolwire – ResearchAndMarkets.com

DUBLIN–(BUSINESS WIRE)–The “Game-based Learning Products and Services – Global Market Trajectory & Analytics” report has been added to ResearchAndMarkets.com’s offering.

Global Game-based Learning Products and Services Market to Reach $37.6 Billion by 2027

Amid the COVID-19 crisis, the global market for Game-based Learning Products and Services estimated at US$4.7 Billion in the year 2020, is projected to reach a revised size of US$37.6 Billion by 2027, growing at a CAGR of 34.5% over the period 2020-2027.

The U.S. Market is Estimated at $1.4 Billion, While China is Forecast to Grow at 33.4% CAGR

The Game-based Learning Products and Services market in the U.S. is estimated at US$1.4 Billion in the year 2020. China, the world’s second largest economy, is forecast to reach a projected market size of US$6.4 Billion by the year 2027 trailing a CAGR of 33.4% over the analysis period 2020 to 2027.

Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at 31% and 29.6% respectively over the 2020-2027 period. Within Europe, Germany is forecast to grow at approximately 24.3% CAGR.

Select Competitors (Total 38 Featured):

BreakAway, Ltd.

Filament Games

LearningWare, Inc.

PlayGen Limited

Tangible Play, Inc. (OSMO)

Toolwire, Inc.

Key Topics Covered:

I. METHODOLOGY

II. EXECUTIVE SUMMARY

Influencer Market Insights

Impact of Covid-19 and a Looming Global Recession

World Current & Future Analysis for Game-based Learning Products and Services by Geographic Region – USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets – Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2027 and % CAGR

World Historic Review for Game-based Learning Products and Services by Geographic Region – USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets – Independent Analysis of Annual Sales in US$ Million for Years 2012 through 2019 and % CAGR

World 15-Year Perspective for Game-based Learning Products and Services by Geographic Region – Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2012, 2020 & 2027

III. MARKET ANALYSIS

IV. COMPETITION

Total Companies Profiled: 38

For more information about this report visit https://www.researchandmarkets.com/r/9sj0lb