DUBLIN–(BUSINESS WIRE)–The “China PC Games 2021” report has been added to ResearchAndMarkets.com’s offering.
China’s domestic PC game revenue was $13.9 billion in 2020, down 4.9% YoY. Despite the decline, PC gaming accounts for more than 32% of game revenue and nearly 45% of gamers and is projected to return to growth in 2022.
China’s PC games market is the largest in the world and deserves the attention of games companies worldwide.
For PC hardware and components makers, China’s games and esports market is a significant opportunity for computers, chips and accessories, peripherals, and equipment, both for home use and in the country’s internet cafes. The report explains our analysis on where those opportunities will come from, which segments are hot now and growing, and what the impact on the games industry will be.
Key takeaways from the analysis:
There were 325.4 million PC gamers in mainland China as of the end of 2020, up 1.4% YoY. We expect total PC gamers to reach 335.3 million in 2025 at a 5-year CAGR of 0.6%. Most PC gamers are also mobile gamers.
Monthly Average Revenue Per User (ARPU) and Monthly Average Revenue Per Paying User (ARPPU) rose in 2020.
Export game revenue increased 36.7% in 2020, a higher increase than domestic game revenue.
Tencent and NetEase remained the top 2 domestic game publishers in China but are facing increasing competition from both large tech companies and medium-sized game companies.
miHoYo’s Genshin Impact had a major impact on the market and more domestically developed AAA titles are expected in the future.
What’s included:
A comprehensive market model and 5-year forecast through 2025 by games segment
Qualitative and quantitative analysis on gamer demand, behavior, and usage for PC online games, hardware, and accessories
Growth drivers and trends
Games to watch
Esports
Game publishers and operators
PC hardware and accessories
i-cafes
Free to Play, Buy to Play and Subscription games
PC Client Games, PC Web games, PC Casual Games, Steam, WeGame, Epic Games Store
Regulations and game licenses
Analysis of our proprietary survey of Chinese gamers
100 slides with more than 50 data exhibits
Key Topics Covered:
1. Market Size and Forecast
Revenue and Forecast
Revenue Growth Rates
PC Gamers Model and Arppu
Client Games Revenue and Forecast
Growth Drivers
Growth Inhibitors
2. PC Games Market Trends
Distribution Platform Preferences
Cloud Gaming
3. Esports and Streaming
PC Esports Market Forecast
Esports Participation
Streaming Platforms
Top Games on Streaming Platforms
4. Games to Watch
Top Games and Revenue
Top Free to Play Games
Top Subscription Games
Top Premium Games
Most Anticipated Games
5. PC Game Publishers and Operators
Market Share
Export Revenue
Games Revenue for Public Companies
Market Capitalization for Public Companies
Transaction Events
M&A and Investment Activity
6. PC Gamer Insights
Demographics
Gaming Time Spent by Gamer Segment
Gaming Time Spent by Genre
Payment Methods
Most Popular Games
Most Popular Sources for Game Information
Other Popular Activities for PC Gamers
Game Genres Played
In-Game Purchases
7. PC Hardware
Brand and Diy PC Preferences
Most Popular on and Offline Stores
Cost and Purchase Timing
Keyboard and Mouse Brands
Internet Cafes
Internet Cafes and COVID-19 Impact
PC Gaming Location Preferences
Gaming Hardware and Equipment Preferences
New Offline Experiences
Esports Hotels
8. Game Licensing
PC Games Approved
Regulation Notices
9. City Tiers
Broadband Penetration
Companies Mentioned
EA
Mihoyo
NetEase
Riot Games
Steam
Tencent
For more information about this report visit https://www.researchandmarkets.com/r/hxtxgc