DUBLIN–(BUSINESS WIRE)–The “Global Cloud Gaming Market By Offering, By Device Type, By Solution, By Regional Outlook, Industry Analysis Report and Forecast, 2021 – 2027” report has been added to ResearchAndMarkets.com’s offering.
The Global Cloud Gaming Market size is expected to reach $14.01 billion by 2027, rising at a market growth of 64.1% CAGR during the forecast period.
Key Market Players
IBM Corporation
Activision Blizzard, Inc.
Advanced Micro Devices, Inc.
Microsoft Corporation
Amazon.com, Inc.
Intel Corporation
Meta Platforms, Inc.
NVIDIA Corporation
Sony Corporation
Tencent Holdings Ltd.
Cloud gaming refers to a form of gaming that is based on cloud technology. It is designed in a way that allows the users to operate and play a variety of games on remote servers that streams the whole game on the device with which the cloud is connected to. Cloud gaming technology, unlike conventional gaming procedures that runs on the local disk spaces of the gaming device, works as an integration into the cloud technology with lesser requirement of user’s device storage. In other words, Cloud gaming is also called gaming-as-a-service.
For using cloud gaming technology, the user needs a cloud gaming platform which is provided by the developer organization of the game with a subscription pack. These platforms run in a similar fashion like remote desktops and video-on-demand services.
Market Growth Factors:
Minimized restrictions for high-end specifications and freedom for cross-platform gaming
A lot of games across the gaming industry demand high-end PCs with ultra-advanced specifications and external sources like graphic cards and additional RAM, which deprives the gamers, without access to these resources, from the gaming experiences. Cloud gaming allows the users to play a wide range of games on a variety of compatible devices without any restrictions of high-end specifications as well as other external resources.
Due to the advent of cloud gaming services in the gaming industry, gamers are now enabled to play games with intensive graphics smoothly on their low-end devices with lesser specifications. The operation of cloud games runs on the capabilities of network connections. The high-scale infrastructure developed intending to smoothen the cloud gaming experience, allows the user to run graphic-intense games on their low-spec devices like mobile phones, laptops, tablets, gaming consoles, and other devices.
Increasing trend of gaming communities
With the increasing interest and attention of people toward rising trend of gaming communities is one of the reason that is encouraging cloud gaming. While playing on cloud gaming platforms, the developers allow the gamers to form a new gaming community or join an existing one on the developer provided cloud gaming platform. The gaming community allow the gamers to interact with various gamers across the world respective to the language and preferences selected by the user. Gaming communities also enable the user to join clans and crews so they can play with few particular gamers across the platform.
Market Restraining Factor:
Addiction to cloud games due to increased access
The diffusion of cloud gaming trend is constantly rising due to the increased access to these games, that too in a very low prices. More people are now capable of reaching cloud games and platforms. With the rising number of cloud game players across the world, the problem of addiction to these games occurs. People have a complete remote access of these games that may increase the vulnerability towards the addiction of these games which can put negative impacts on their mental health. In addition, addiction to these games is expected to disrupt the productivity along with mental well-being.
Key Topics Covered:
Chapter 1. Market Scope & Methodology
Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.1.1 Market Composition and Scenario
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints
Chapter 3. Competition Analysis – Global
3.1 Cardinal Matrix
3.2 Recent Industry Wide Strategic Developments
3.2.1 Partnerships, Collaborations and Agreements
3.2.2 Product Launches and Product Expansions
3.2.3 Acquisition and Mergers
3.3 Top Winning Strategies
3.3.1 Key Leading Strategies: Percentage Distribution (2017-2021)
3.3.2 Key Strategic Move: (Partnerships, Collaborations and Agreements: 2019, May – 2021, Oct) Leading Players
Chapter 4. Global Cloud Gaming Market by Offering
Chapter 5. Global Cloud Gaming Market by Device Type
Chapter 6. Global Cloud Gaming Market by Solution
Chapter 7. Global Cloud Gaming Market by Region
Chapter 8. Company Profiles
For more information about this report visit https://www.researchandmarkets.com/r/nb5k9t.