Global Video Games Market to 2027 – Featuring Activision Blizzard, Apple and Atari Among Others – ResearchAndMarkets.com

DUBLIN–(BUSINESS WIRE)–The “Video Games – Global Market Trajectory & Analytics” report has been added to ResearchAndMarkets.com’s offering.

Amid the COVID-19 crisis, the global market for Video Games estimated at US$156.8 Billion in the year 2020, is projected to reach a revised size of US$293.2 Billion by 2027, growing at a CAGR of 9.3% over the analysis period 2020-2027.

Mobile Games, one of the segments analyzed in the report, is projected to record a 11.5% CAGR and reach US$153.5 Billion by the end of the analysis period. After an early analysis of the business implications of the pandemic and its induced economic crisis, growth in the Console Games segment is readjusted to a revised 9.2% CAGR for the next 7-year period.

The U.S. Market is Estimated at $36.4 Billion, While China is Forecast to Grow at 10.3% CAGR

The Video Games market in the U.S. is estimated at US$36.4 Billion in the year 2020. China, the world`s second largest economy, is forecast to reach a projected market size of US$82.4 Billion by the year 2027 trailing a CAGR of 10.3% over the analysis period 2020 to 2027.

Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at 8.8% and 8.1% respectively over the 2020-2027 period. Within Europe, Germany is forecast to grow at approximately 7.6% CAGR.

PC Games Segment to Record 5.1% CAGR

In the global PC Games segment, USA, Canada, Japan, China and Europe will drive the 5.2% CAGR estimated for this segment. These regional markets accounting for a combined market size of US$26 Billion in the year 2020 will reach a projected size of US$37 Billion by the close of the analysis period.

Select Competitors (Total 145 Featured) –

Activision Blizzard, Inc.

Blizzard Entertainment, Inc.

King Digital Entertainment plc

Apple, Inc.

Atari SA

BANDAI NAMCO Holdings Inc.

Bluestack Systems, Inc

Capcom Co., Ltd.

Disney Entertainment

Electronic Arts, Inc.

EA Sports

PopCap Games, Inc.

Facebook, Inc.

Google LLC

iWin, Inc.

Konami Holdings Corporation

Konami Digital Entertainment Co. Ltd.

Konami Gaming, Inc.

Nintendo Co. Ltd.

Riot Games, Inc

Roblox Corporation

Rovio Entertainment Corporation

Sega Holdings Co., Ltd.

Sony Interactive Entertainment

Supercell

Square Enix Holdings Co. Ltd.

Square Enix Ltd

Take 2 Interactive Software, Inc.

Tencent Holdings Ltd.

Tetris Holding, LLC

Twitch

Ubisoft Entertainment SA

Unity Technologies

Valve Corporation

Xbox Game Studios

Zynga, Inc.

Key Topics Covered:

I. METHODOLOGY

II. EXECUTIVE SUMMARY

1. MARKET OVERVIEW

Influencer Market Insights

World Market Trajectories

COVID-19 Impact on Video Games Industry

To Cope With the Pandemic, Sequestered People Around the Globe Escape to Gaming: Average Increase in Time Spent on Video Games (In %) Feb-to-Apr-2020

Surge in User Engagement with Games

Potential Delays in Launch of New Games

Amidst COVID-19 Crisis, Gaming Industry Adapts to Remote Working Approach

Long-Term Implications for Gaming Industry

Video Games: An Introductory Prelude

Global Market Prospects & Outlook

Developing Markets Spearhead Growth in Video Games Market

Changing Demographics of Modern Players Sets Stage for Increased Consumption of Video Games

Global Gaming Market: Percentage Breakdown of Number of Gamers by Age Group for 2015 and 2019

Below 18 Years Gamers

Women Succumb to the Charms of Video Games

Global Gaming Market: Percentage Breakdown of Gamers by Gender for Years 2014 & 2019

Older Gamers Remain a Lucrative Demographic Segment

Rise in Perceived Educative Value of Video Games Fosters Growth in the Market

Video Games Software Market: A Review

US Video Games Market Breakdown (in %) of Revenue by Hardware and Software Segments for 2019

2. FOCUS ON SELECT PLAYERS

3. MARKET TRENDS & DRIVERS

A Review of Notable Trends in the Gaming Industry

Gaming Industry Continues to Evolve Technologically

Innovations Fuel Growth for Video Games Market

A Glance at Select Innovations in Video Games Market

AI Innovations Transform Video Games

Blockchain Presents Benefits in the Video Games Sector

Innovations in Hardware

Serious Gamers Support Growth in Boxed & Digital Download Console Gaming Market

Digital Downloads Grow in Number

New Generation of Home Console Games with Unique Attributes Sustains Audience Interest

Cross-Platform Gaming

Launch of VR Variants to Help Consoles Market Stay Afloat

Action Games Genre Top Video Console Software Sales

Review of Major Video Gaming Consoles

Key Statistical Findings

Global Number of Gamers (in Billion) for the Years 2015, 2017, 2019 and 2021

Global Console Operating System Market (in %) for 2020

Top Selling Consoles Worldwide Until 2019

Boxed & Digital Download PC Games Software Battle Against Browser and Mobile Games

Digital Download Game Versions Grow at the Cost of Boxed PC Games

Gaming Platforms Attracting Developer Interest: % of Game Developers Working on a Game by Gaming Platform

All-time Best Selling PC Games Worldwide by Unit Sales as of 2019

4. GLOBAL MARKET PERSPECTIVE

III. MARKET ANALYSIS

IV. COMPETITION

For more information about this report visit https://www.researchandmarkets.com/r/kax3wl