DUBLIN–(BUSINESS WIRE)–The “Video Games – Global Market Trajectory & Analytics” report has been added to ResearchAndMarkets.com’s offering.
Amid the COVID-19 crisis, the global market for Video Games estimated at US$156.8 Billion in the year 2020, is projected to reach a revised size of US$293.2 Billion by 2027, growing at a CAGR of 9.3% over the analysis period 2020-2027.
Mobile Games, one of the segments analyzed in the report, is projected to record a 11.5% CAGR and reach US$153.5 Billion by the end of the analysis period. After an early analysis of the business implications of the pandemic and its induced economic crisis, growth in the Console Games segment is readjusted to a revised 9.2% CAGR for the next 7-year period.
The U.S. Market is Estimated at $36.4 Billion, While China is Forecast to Grow at 10.3% CAGR
The Video Games market in the U.S. is estimated at US$36.4 Billion in the year 2020. China, the world`s second largest economy, is forecast to reach a projected market size of US$82.4 Billion by the year 2027 trailing a CAGR of 10.3% over the analysis period 2020 to 2027.
Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at 8.8% and 8.1% respectively over the 2020-2027 period. Within Europe, Germany is forecast to grow at approximately 7.6% CAGR.
PC Games Segment to Record 5.1% CAGR
In the global PC Games segment, USA, Canada, Japan, China and Europe will drive the 5.2% CAGR estimated for this segment. These regional markets accounting for a combined market size of US$26 Billion in the year 2020 will reach a projected size of US$37 Billion by the close of the analysis period.
Select Competitors (Total 145 Featured) –
Activision Blizzard, Inc.
Blizzard Entertainment, Inc.
King Digital Entertainment plc
Apple, Inc.
Atari SA
BANDAI NAMCO Holdings Inc.
Bluestack Systems, Inc
Capcom Co., Ltd.
Disney Entertainment
Electronic Arts, Inc.
EA Sports
PopCap Games, Inc.
Facebook, Inc.
Google LLC
iWin, Inc.
Konami Holdings Corporation
Konami Digital Entertainment Co. Ltd.
Konami Gaming, Inc.
Nintendo Co. Ltd.
Riot Games, Inc
Roblox Corporation
Rovio Entertainment Corporation
Sega Holdings Co., Ltd.
Sony Interactive Entertainment
Supercell
Square Enix Holdings Co. Ltd.
Square Enix Ltd
Take 2 Interactive Software, Inc.
Tencent Holdings Ltd.
Tetris Holding, LLC
Twitch
Ubisoft Entertainment SA
Unity Technologies
Valve Corporation
Xbox Game Studios
Zynga, Inc.
Key Topics Covered:
I. METHODOLOGY
II. EXECUTIVE SUMMARY
1. MARKET OVERVIEW
Influencer Market Insights
World Market Trajectories
COVID-19 Impact on Video Games Industry
To Cope With the Pandemic, Sequestered People Around the Globe Escape to Gaming: Average Increase in Time Spent on Video Games (In %) Feb-to-Apr-2020
Surge in User Engagement with Games
Potential Delays in Launch of New Games
Amidst COVID-19 Crisis, Gaming Industry Adapts to Remote Working Approach
Long-Term Implications for Gaming Industry
Video Games: An Introductory Prelude
Global Market Prospects & Outlook
Developing Markets Spearhead Growth in Video Games Market
Changing Demographics of Modern Players Sets Stage for Increased Consumption of Video Games
Global Gaming Market: Percentage Breakdown of Number of Gamers by Age Group for 2015 and 2019
Below 18 Years Gamers
Women Succumb to the Charms of Video Games
Global Gaming Market: Percentage Breakdown of Gamers by Gender for Years 2014 & 2019
Older Gamers Remain a Lucrative Demographic Segment
Rise in Perceived Educative Value of Video Games Fosters Growth in the Market
Video Games Software Market: A Review
US Video Games Market Breakdown (in %) of Revenue by Hardware and Software Segments for 2019
2. FOCUS ON SELECT PLAYERS
3. MARKET TRENDS & DRIVERS
A Review of Notable Trends in the Gaming Industry
Gaming Industry Continues to Evolve Technologically
Innovations Fuel Growth for Video Games Market
A Glance at Select Innovations in Video Games Market
AI Innovations Transform Video Games
Blockchain Presents Benefits in the Video Games Sector
Innovations in Hardware
Serious Gamers Support Growth in Boxed & Digital Download Console Gaming Market
Digital Downloads Grow in Number
New Generation of Home Console Games with Unique Attributes Sustains Audience Interest
Cross-Platform Gaming
Launch of VR Variants to Help Consoles Market Stay Afloat
Action Games Genre Top Video Console Software Sales
Review of Major Video Gaming Consoles
Key Statistical Findings
Global Number of Gamers (in Billion) for the Years 2015, 2017, 2019 and 2021
Global Console Operating System Market (in %) for 2020
Top Selling Consoles Worldwide Until 2019
Boxed & Digital Download PC Games Software Battle Against Browser and Mobile Games
Digital Download Game Versions Grow at the Cost of Boxed PC Games
Gaming Platforms Attracting Developer Interest: % of Game Developers Working on a Game by Gaming Platform
All-time Best Selling PC Games Worldwide by Unit Sales as of 2019
4. GLOBAL MARKET PERSPECTIVE
III. MARKET ANALYSIS
IV. COMPETITION
For more information about this report visit https://www.researchandmarkets.com/r/kax3wl