DUBLIN–(BUSINESS WIRE)–The “Video Games – Thematic Research” report has been added to ResearchAndMarkets.com’s offering.
The gaming software market was worth $197 billion in 2021 and will become a $470 billion industry by 2030, according to the publisher estimates. Mobile gaming will be the dominant segment, accounting for more than 50% of global gaming software revenues by 2030.
The video games industry continues to evolve, driven by changing user demands, new monetization and distribution channels, and technological progress. Today’s industry is in the throes of a transformation driven by themes like 5G, augmented reality (AR), virtual reality (VR), esports, cloud gaming, and the metaverse.
As these themes mature, competition will intensify among traditional game publishers, tech giants, and companies in other sectors (e.g., retail and tourism). As a result, several leading game publishers will become M&A targets, with tech giants the likely acquirers.
Key Highlights
Games and gaming platforms are increasingly focused on the metaverse, a virtual world where users share experiences and interact in real time within simulated scenarios. Although the metaverse is in the very early stages of development, game developers and publishers are trying to use it as a conduit for the convergence of video games with music and video streaming, sports, and digital collectibles. Over the next five years, more enterprises and consumer brands will invest in video games to enter the metaverse.
Gaming is an ideal starting point for the metaverse. The metaverse involves communities built on engaging content. The same factors are driving video games to become a $450 billion-plus industry by 2030. Epic Games, Roblox, and Niantic are leading metaverse development on the back of their massively popular games and global user communities. Microsoft’s bid to acquire Activision Blizzard for $68.7 billion will help it obtain the communities and content to create metaverse experiences. Blockchain-based games, like The Sandbox and Axie Infinity, are also fueling metaverse development.
Video games is a heavily contested industry that attracts big-ticket M&A deals every year. 2021 saw a record 52 video games-related M&A deals, with the vast majority focused on mobile gaming. However, mobile gaming specialists such as Krafton, Jam City, and Tencent also acquired companies to improve their PC and console gaming capabilities. In addition, Apple’s introduction of App Tracking Transparency (a feature of iOS that mandates that apps and games on the App Store seek users’ permission to track their activity) triggered the purchase of some prominent mobile game advertising and monetization platform providers. In 2021, video games-related M&A deals (valued at $50 million or more) surpassed $40 billion in value.
Scope
This report provides an overview of the video games theme.
It identifies the key trends impacting growth of the theme over the next 12 to 24 months, split into three categories: technology trends, macroeconomic trends, and regulatory trends.
It includes global market forecasts for gaming software and analysis of patent activity.
It contains details of M&A deals driven by the video games theme, and a timeline highlighting milestones in the development of video games.
The detailed value chain consists of four layers: creation, monetization, distribution, and device.
Key Topics Covered:
Executive Summary
Players
Technology Briefing
Trends
Technology trends
Macroeconomic trends
Regulatory trends
Industry Analysis
Market size and growth forecasts
Mergers and acquisitions
Venture financing
Patent trends
Timeline
Value Chain
Creation layer
Monetization layer
Distribution layer
Device layer
Companies
Sector Scorecard
Gaming sector scorecard
Glossary
Further Reading
Our Thematic Research Methodology
About the Publisher
Contact the Publisher
Companies Mentioned
A1 Telekom
Acer
Activision Blizzard
Affle (Appnext)
Afreeca.tv
Akamai
Alibaba
Alphabet (Google)
AlphaWallet
Amazon
American Express
Analogue
Ant Group
AppBrain
Apple
AppLovin
Asus
AT&T
Atari
Atomic
Axis Esports
Baidu
Baishan
Bandai Namco
BBK Electronics
BeyondTheSummit
Bharti Airtel
Bilibili
Binance
Bitski
Black Shark
Blacknut
Blade
Blaze
BT Group (EE)
ByteDance
Caffeine
CareGame
CD Projekt (GOG)
Chartboost
China Mobile
China Telecom
China Unicom
Chukong
Cloudflare
Cloudware
Comcast
Cooler Master
Corsair
Crazy Games
Crytek
CyberAgent
CyberPower
DAZN
Dell Technologies
Deutsche Telekom
Digital River
Digital Turbine
Discord
DLive
DouYu
Electronic Arts
Embracer
Epic Games
Esports Engine
Exodus
F5 Networks
FaceIT
Fanatics
Fanbyte
Fastly
Game Creators
GamePad Digital
GamersGate
GamingBuddy
Gamua
Gfinity
Gnosis Safe
Godot Engine
JOYY (Bigo)
JP Morgan (WePay)
Kakao
Kingsoft
Konami
Krafton
KT
Kuaishou
Ledger
Lenovo
LG
Limelight
Line
Logitech
Loudplay
Mad Catz
Maingear
Mastercard
Media.net
MediaLab AI (Kik)
Meta
Metamask
Microsoft
miHoYo
Mistplay
Mobvista
Modern Times Group
MonoGame
MSI
MyEtherWallet
Naver.tv
NCSoft
NetEase
Neteller
Netmarble
Nexon
Nexon Organizer
Niantic
Nintendo
Super League Gaming
Swisscom
Take-Two Interactive
TapJoy
TCL
Telecom Italia
Telefonica
Telegram
Telstra
Temple
Tencent
Theta.tv
TinyCircuits
T-Mobile
Trezor
Trovo
Trust Wallet
Turtle Beach
TV2
Ubisoft
UnionPay
Unity
Valve
Verizon
Visa
Vivendi (Gameloft)
Vizio
Vodafone
Vungle
Walt Disney
WePlay.tv
Xiaomi
Xsolla
Zhanqi.tv
Zowei
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