DUBLIN–(BUSINESS WIRE)–The “Augmented Reality (AR) in Retail and Apparel – Thematic Research” report has been added to ResearchAndMarkets.com’s offering.
Augmented reality (AR) is a technology that allows the user to see the real world overlaid with digital data. Worth nearly $7 billion in 2020, the global AR market will reach $152 billion by 2030, according to publisher forecasts. This growth is in part due to the hype surrounding the metaverse.
Internationally renowned retailers have announced their ambitions to enter the metaverse to increase brand awareness and appeal to a tech-savvy younger consumer base. AR is considered one of the primary gateways into this first iteration of the metaverse. It is a more accessible technology for many consumers, almost all of whom have smartphones and can access applications that use AR filters (digital overlays placed in real-life settings). However, these are very rudimentary use cases of AR, and the metaverse is a long way off becoming mainstream or accessible to most consumers and retailers.
Key Highlights
Exclusively online home and apparel retailers are the top adopters of AR. This is because they are digitally native and sell high-ticket items, which require more research and consideration from consumers
AR is considered one of the primary gateways into this first iteration of the metaverse. It is a more accessible technology for many consumers, almost all of whom have smartphones and can access applications that use AR filters
Worth nearly $7 billion in 2020, the global AR market will reach $152 billion by 2030, according to publisher forecasts
Scope
Augmented reality is not just a fun gimmick, but instead an unavoidable theme for retailers across all channels and countries who wish to integrate into the digital space, engaging younger more digitally native consumers. This report breaks down the value chain for augmented reality, the leaders for this theme in retail, and provides an overview of how this technological theme helps to alleviate some of the main challenges facing retailers. This report provides market forecasts until 2030, breaking it down between enterprise and consumer applications.
Reasons to Buy
Get an understanding of all aspects of the AR value chain, and how they relate to retailers both now and in the future
Explore the main challenges faced by retailers today, and how AR technologies can help to alleviate some of these difficulties, with top use cases proving examples of how retailers can employ AR
See market size and growth forecasts detailing the greater role that AR will play for retailers in their daily operations and for attracting younger consumers
See which companies are the leading adopters of augmented reality and how they are employing the technology
Key Topics Covered:
Executive Summary
AR Value Chain
Semiconductors
Components
Devices
Platforms
Apps and content
Retail and Apparel Challenges
The Impact of AR on Retail and Apparel
Case Studies
Data Analysis
Market size and growth forecasts
Mergers and acquisitions
Patent trends
Hiring trends
Social media trends
Augmented reality timeline
Companies
Leading augmented reality adopters in retail and apparel
Leading augmented reality vendors
Specialist augmented reality vendors in retail and apparel
Sector Scorecard
Retail sector scorecard
Glossary
Further Reading
Our Thematic Research Methodology
About the Publisher
Contact the Publisher
Companies Mentioned
AMD
Apple
Nvidia
Qualcomm
Softbank (Arm)
Analog Devices
Micron
SK Hynix
Alphabet (Google)
Apple
DigiLens
Lumus
Magic Leap
Microsoft
Panasonic
PMD
BYD
AAC Technologies
BBK Electronics
Rokid
Seiko Epson
Vuzlx
Autodesk
Epic Games
Meta (Facebook)
Snap
Unity
Adobe
Atheer
Boeing
Ikea
Augmedix
Oracle
Orca Health
PTC
Sephora
Snap
Walmart
Skyworks
Sony
Nike
Yangtze Memory
TDK (InvenSense)
Samsung Electronics
NXP Semiconductors
STMicroelectronics
Cognex
Goertex
Target
Himax
Leica
Sennhelser
Walmart
Wayfair
Wickes
Zara
Ultraleap
Huawei
ThirdEye
Xiaomi
Akamai
ARToolkit
F5 Networks
Dassault Systemes
TeamViewer
Tencent
NetEase
Niantic
Square Enix
Walt Disney
Comcast
Netflix
Viacom CBS
Lockheed Martin
Northrop Grumman
AT&T (Warner Media)
Amazon
INDIE
Modiface
Groove Jones
Holition
Queppelin
Quytech
NexTech
Inditex
L’Oreal
eBay
DRESSX
Louis Vuitton
Burberry
Footlocker
Wijnegem Shopping Center
Auchan
Lowe’s
John Lewis
Wesfarmers
Scandit
ScienceSoft
Zeekit
For more information about this report visit https://www.researchandmarkets.com/r/unnpj5