Global AR/VR in Gaming Market to 2027 – Industry Analysis, Trends, Market Size and Forecasts – ResearchAndMarkets.com

DUBLIN–(BUSINESS WIRE)–The “AR/VR in Gaming Market: Global Industry Analysis, Trends, Market Size, and Forecasts up to 2027” report has been added to ResearchAndMarkets.com’s offering.

The report on the global AR/VR in gaming market provides qualitative and quantitative analysis for the period from 2019 to 2027. The report predicts the global AR/VR in gaming market to grow with a CAGR of 18.94% over the forecast period from 2021-2027. The study on AR/VR in gaming market covers the analysis of the leading geographies such as North America, Europe, Asia-Pacific, and RoW for the period of 2019 to 2027.

The report on AR/VR in gaming market is a comprehensive study and presentation of drivers, restraints, opportunities, demand factors, market size, forecasts, and trends in the global AR/VR in gaming market over the period of 2019 to 2027. Moreover, the report is a collective presentation of primary and secondary research findings.

Porter’s five forces model in the report provides insights into the competitive rivalry, supplier and buyer positions in the market and opportunities for the new entrants in the global AR/VR in gaming market over the period of 2019 to 2027. Further, Growth Matrix gave in the report brings an insight into the investment areas that existing or new market players can consider.

Market Dynamics

Drivers

Advancements in AR and VR technologies
Increasing disposable incomes and rise in the willingness to spend on entertainment

Restraints

Latency and responsiveness issues in AR and VR

Opportunities

Advent of innovative technologies such as smart glasses, and head-up displays

Company Profiles

The companies covered in the report include

Meta Platforms, Inc
Samsung Electronics Co. Ltd.
Sony Corporation
Nvidia Corporation
HTC Corporation
Ubisoft Entertainment SA
Valve Corporation
Niantic, Inc.
Magic Leap, Inc.
Pico Interactive Inc.

Segments Covered

The global AR/VR in gaming market is segmented on the basis of component, and platform.

The Global AR/VR In Gaming Market by Component

Hardware
Software
Content

The Global AR/VR In Gaming Market by Platform

Console
PC/Desktop
Smartphone/Tablet
Others

What does this Report Deliver?

1. Comprehensive analysis of the global as well as regional markets of the AR/VR in gaming market.

2. Complete coverage of all the segments in the AR/VR in gaming market to analyze the trends, developments in the global market and forecast of market size up to 2027.

3. Comprehensive analysis of the companies operating in the global AR/VR in gaming market. The company profile includes analysis of product portfolio, revenue, SWOT analysis and latest developments of the company.

4. Growth Matrix presents an analysis of the product segments and geographies that market players should focus to invest, consolidate, expand and/or diversify.

For more information about this report visit https://www.researchandmarkets.com/r/ivvyi4