DUBLIN–(BUSINESS WIRE)–The “Gaming Market: Global Industry Analysis, Trends, Market Size, and Forecasts up to 2027” report has been added to ResearchAndMarkets.com’s offering.
The report on the global gaming market provides qualitative and quantitative analysis for the period from 2019 to 2027. The report predicts the global gaming market to grow with a CAGR of 19.70% over the forecast period from 2021-2027.
The study on gaming market covers the analysis of the leading geographies such as North America, Europe, Asia-Pacific, and RoW for the period of 2019 to 2027.
The report on gaming market is a comprehensive study and presentation of drivers, restraints, opportunities, demand factors, market size, forecasts, and trends in the global gaming market over the period of 2019 to 2027. Moreover, the report is a collective presentation of primary and secondary research findings.
Porter’s five forces model in the report provides insights into the competitive rivalry, supplier and buyer positions in the market and opportunities for the new entrants in the global gaming market over the period of 2019 to 2027. Further, Growth Matrix gave in the report brings an insight into the investment areas that existing or new market players can consider.
Market Dynamics
Drivers
Growing number of gamers
Rising internet penetration
Restraints
High cost of technology and games
Opportunities
Growing scope of cloud gaming
What does this Report Deliver?
1. Comprehensive analysis of the global as well as regional markets of the gaming market.
2. Complete coverage of all the segments in the gaming market to analyze the trends, developments in the global market and forecast of market size up to 2027.
3. Comprehensive analysis of the companies operating in the global gaming market. The company profile includes analysis of product portfolio, revenue, SWOT analysis and latest developments of the company.
4. Growth Matrix presents an analysis of the product segments and geographies that market players should focus to invest, consolidate, expand and/or diversify.
Segments Covered
The global gaming market is segmented on the basis of age group, gaming mode, platform type, and revenue stream.
The Global Gaming Market by Age Group
Child
Adult
The Global Gaming Market by Gaming Mode
Offline
Online
The Global Gaming Market by Platform Type
Mobile and Tablets
PC and Laptop
Console
The Global Gaming Market by Revenue Stream
Game
Sponsorship
In-game Purchase
Advertising
Company Profiles
Sony Corporation
Tencent Holdings Ltd.,
Nintendo Co., Ltd.
Microsoft Corporation
Electronic Arts Inc.
Valve Corporation
Bandai Namco Entertainment Inc.
Ubisoft Entertainment SA
Take-Two Interactive Software, Inc.
For more information about this report visit https://www.researchandmarkets.com/r/ixf2ia