DUBLIN–(BUSINESS WIRE)–The “Video Games – Thematic Research” report has been added to ResearchAndMarkets.com’s offering.

The gaming software market was worth $197 billion in 2021 and will become a $470 billion industry by 2030, according to the publisher estimates. Mobile gaming will be the dominant segment, accounting for more than 50% of global gaming software revenues by 2030.

The video games industry continues to evolve, driven by changing user demands, new monetization and distribution channels, and technological progress. Today’s industry is in the throes of a transformation driven by themes like 5G, augmented reality (AR), virtual reality (VR), esports, cloud gaming, and the metaverse.

As these themes mature, competition will intensify among traditional game publishers, tech giants, and companies in other sectors (e.g., retail and tourism). As a result, several leading game publishers will become M&A targets, with tech giants the likely acquirers.

Key Highlights

Games and gaming platforms are increasingly focused on the metaverse, a virtual world where users share experiences and interact in real time within simulated scenarios. Although the metaverse is in the very early stages of development, game developers and publishers are trying to use it as a conduit for the convergence of video games with music and video streaming, sports, and digital collectibles. Over the next five years, more enterprises and consumer brands will invest in video games to enter the metaverse.

Gaming is an ideal starting point for the metaverse. The metaverse involves communities built on engaging content. The same factors are driving video games to become a $450 billion-plus industry by 2030. Epic Games, Roblox, and Niantic are leading metaverse development on the back of their massively popular games and global user communities. Microsoft’s bid to acquire Activision Blizzard for $68.7 billion will help it obtain the communities and content to create metaverse experiences. Blockchain-based games, like The Sandbox and Axie Infinity, are also fueling metaverse development.

Video games is a heavily contested industry that attracts big-ticket M&A deals every year. 2021 saw a record 52 video games-related M&A deals, with the vast majority focused on mobile gaming. However, mobile gaming specialists such as Krafton, Jam City, and Tencent also acquired companies to improve their PC and console gaming capabilities. In addition, Apple’s introduction of App Tracking Transparency (a feature of iOS that mandates that apps and games on the App Store seek users’ permission to track their activity) triggered the purchase of some prominent mobile game advertising and monetization platform providers. In 2021, video games-related M&A deals (valued at $50 million or more) surpassed $40 billion in value.

Scope

This report provides an overview of the video games theme.

It identifies the key trends impacting growth of the theme over the next 12 to 24 months, split into three categories: technology trends, macroeconomic trends, and regulatory trends.

It includes global market forecasts for gaming software and analysis of patent activity.

It contains details of M&A deals driven by the video games theme, and a timeline highlighting milestones in the development of video games.

The detailed value chain consists of four layers: creation, monetization, distribution, and device.

Key Topics Covered:

Executive Summary

Players

Technology Briefing

Trends

Technology trends

Macroeconomic trends

Regulatory trends

Industry Analysis

Market size and growth forecasts

Mergers and acquisitions

Venture financing

Patent trends

Timeline

Value Chain

Creation layer

Monetization layer

Distribution layer

Device layer

Companies

Sector Scorecard

Gaming sector scorecard

Glossary

Further Reading

Our Thematic Research Methodology

About the Publisher

Contact the Publisher

Companies Mentioned

A1 Telekom

Acer

Activision Blizzard

Affle (Appnext)

Afreeca.tv

Akamai

Alibaba

Alphabet (Google)

AlphaWallet

Amazon

American Express

Analogue

Ant Group

AppBrain

Apple

AppLovin

Asus

AT&T

Atari

Atomic

Axis Esports

Baidu

Baishan

Bandai Namco

BBK Electronics

BeyondTheSummit

Bharti Airtel

Bilibili

Binance

Bitski

Black Shark

Blacknut

Blade

Blaze

BT Group (EE)

ByteDance

Caffeine

CareGame

CD Projekt (GOG)

Chartboost

China Mobile

China Telecom

China Unicom

Chukong

Cloudflare

Cloudware

Comcast

Cooler Master

Corsair

Crazy Games

Crytek

CyberAgent

CyberPower

DAZN

Dell Technologies

Deutsche Telekom

Digital River

Digital Turbine

Discord

DLive

DouYu

Electronic Arts

Embracer

Epic Games

Esports Engine

Exodus

F5 Networks

FaceIT

Fanatics

Fanbyte

Fastly

Game Creators

GamePad Digital

GamersGate

GamingBuddy

Gamua

Gfinity

Gnosis Safe

Godot Engine

JOYY (Bigo)

JP Morgan (WePay)

Kakao

Kingsoft

Konami

Krafton

KT

Kuaishou

Ledger

Lenovo

LG

Limelight

Line

Logitech

Loudplay

Mad Catz

Maingear

Mastercard

Media.net

MediaLab AI (Kik)

Meta

Metamask

Microsoft

miHoYo

Mistplay

Mobvista

Modern Times Group

MonoGame

MSI

MyEtherWallet

Naver.tv

NCSoft

NetEase

Neteller

Netmarble

Nexon

Nexon Organizer

Niantic

Nintendo

Super League Gaming

Swisscom

Take-Two Interactive

TapJoy

TCL

Telecom Italia

Telefonica

Telegram

Telstra

Temple

Tencent

Theta.tv

TinyCircuits

T-Mobile

Trezor

Trovo

Trust Wallet

Turtle Beach

TV2

Ubisoft

UnionPay

Unity

Valve

Verizon

Visa

Vivendi (Gameloft)

Vizio

Vodafone

Vungle

Walt Disney

WePlay.tv

Xiaomi

Xsolla

Zhanqi.tv

Zowei

For more information about this report visit https://www.researchandmarkets.com/r/4zp7sv