DUBLIN–(BUSINESS WIRE)–The “Augmented Reality (AR) in Retail and Apparel – Thematic Research” report has been added to ResearchAndMarkets.com’s offering.

Augmented reality (AR) is a technology that allows the user to see the real world overlaid with digital data. Worth nearly $7 billion in 2020, the global AR market will reach $152 billion by 2030, according to publisher forecasts. This growth is in part due to the hype surrounding the metaverse.

Internationally renowned retailers have announced their ambitions to enter the metaverse to increase brand awareness and appeal to a tech-savvy younger consumer base. AR is considered one of the primary gateways into this first iteration of the metaverse. It is a more accessible technology for many consumers, almost all of whom have smartphones and can access applications that use AR filters (digital overlays placed in real-life settings). However, these are very rudimentary use cases of AR, and the metaverse is a long way off becoming mainstream or accessible to most consumers and retailers.

Key Highlights

Exclusively online home and apparel retailers are the top adopters of AR. This is because they are digitally native and sell high-ticket items, which require more research and consideration from consumers

AR is considered one of the primary gateways into this first iteration of the metaverse. It is a more accessible technology for many consumers, almost all of whom have smartphones and can access applications that use AR filters

Worth nearly $7 billion in 2020, the global AR market will reach $152 billion by 2030, according to publisher forecasts

Scope

Augmented reality is not just a fun gimmick, but instead an unavoidable theme for retailers across all channels and countries who wish to integrate into the digital space, engaging younger more digitally native consumers. This report breaks down the value chain for augmented reality, the leaders for this theme in retail, and provides an overview of how this technological theme helps to alleviate some of the main challenges facing retailers. This report provides market forecasts until 2030, breaking it down between enterprise and consumer applications.

Reasons to Buy

Get an understanding of all aspects of the AR value chain, and how they relate to retailers both now and in the future

Explore the main challenges faced by retailers today, and how AR technologies can help to alleviate some of these difficulties, with top use cases proving examples of how retailers can employ AR

See market size and growth forecasts detailing the greater role that AR will play for retailers in their daily operations and for attracting younger consumers

See which companies are the leading adopters of augmented reality and how they are employing the technology

Key Topics Covered:

Executive Summary

AR Value Chain

Semiconductors

Components

Devices

Platforms

Apps and content

Retail and Apparel Challenges

The Impact of AR on Retail and Apparel

Case Studies

Data Analysis

Market size and growth forecasts

Mergers and acquisitions

Patent trends

Hiring trends

Social media trends

Augmented reality timeline

Companies

Leading augmented reality adopters in retail and apparel

Leading augmented reality vendors

Specialist augmented reality vendors in retail and apparel

Sector Scorecard

Retail sector scorecard

Glossary

Further Reading

Our Thematic Research Methodology

About the Publisher

Contact the Publisher

Companies Mentioned

AMD

Apple

Nvidia

Qualcomm

Softbank (Arm)

Analog Devices

Micron

SK Hynix

Alphabet (Google)

Apple

DigiLens

Lumus

Magic Leap

Microsoft

Panasonic

PMD

BYD

AAC Technologies

BBK Electronics

Rokid

Seiko Epson

Vuzlx

Autodesk

Epic Games

Meta (Facebook)

Snap

Unity

Adobe

Atheer

Boeing

Ikea

Augmedix

Oracle

Orca Health

PTC

Sephora

Snap

Walmart

Skyworks

Sony

Nike

Yangtze Memory

TDK (InvenSense)

Samsung Electronics

NXP Semiconductors

STMicroelectronics

Cognex

Goertex

Target

Himax

Leica

Sennhelser

Walmart

Wayfair

Wickes

Zara

Ultraleap

Huawei

ThirdEye

Xiaomi

Akamai

ARToolkit

F5 Networks

Dassault Systemes

TeamViewer

Tencent

NetEase

Niantic

Square Enix

Walt Disney

Comcast

Netflix

Viacom CBS

Lockheed Martin

Northrop Grumman

AT&T (Warner Media)

Amazon

INDIE

Modiface

Groove Jones

Holition

Queppelin

Quytech

NexTech

Inditex

L’Oreal

eBay

Pinterest

DRESSX

Louis Vuitton

Burberry

Footlocker

Wijnegem Shopping Center

Auchan

Lowe’s

John Lewis

Wesfarmers

Scandit

ScienceSoft

Zeekit

For more information about this report visit https://www.researchandmarkets.com/r/unnpj5