Analysis on New Product Launches in Covid-19 Related Markets – Gaming Simulators Market 2020-2024 | Integration of VR Headsets to Boost Growth | Technavio

LONDON–(BUSINESS WIRE)–Technavio has been monitoring the gaming simulators market and it is poised to grow by USD 7.21 billion during 2020-2024. The report offers an up-to-date analysis regarding the current market scenario, latest trends and drivers, and the overall market environment.

Technavio suggests three forecast scenarios (optimistic, probable, and pessimistic) considering the impact of COVID-19. Please Request Latest Free Sample Report on Covid-19 Impact

The market is concentrated, and the degree of concentration will decelerate during the forecast period. 3D perception Inc., CKAS Mechatronics Pty Ltd., Cruden BV, CXC Simulations Ltd., D-BOX Technologies Inc., GTR Simulators Inc., Guillemot Corporation SA, Lean Games Ltd., Sony Corp., and The AEgis Technologies Group. are some of the major market participants. The integration of VR headsets will offer immense growth opportunities. To make the most of the opportunities, market vendors should focus more on the growth prospects in the fast-growing segments, while maintaining their positions in the slow-growing segments.

The integration of VR headsets has been instrumental in driving the growth of the market.

Gaming simulators market 2020-2024: Segmentation

Gaming simulators market is segmented as below:

  • End-user

    • Commercial
    • Residential
  • Component

    • Hardware
    • Software
  • Type

    • Racing
    • Shooting
    • Flight
  • Geographic Landscape

    • APAC
    • Europe
    • MEA
    • North America
    • South America

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Gaming simulators market 2020-2024: Scope

Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources. Our gaming simulators market report covers the following areas:

  • Gaming simulators market size
  • Gaming simulators market trends
  • Gaming simulators market industry analysis

This study identifies the addition of 360-degree camera as next-generation technology in gaming simulator market as one of the prime reasons driving the gaming simulators market growth during the next few years.

Gaming simulators market 2020-2024: Vendor Analysis

We provide a detailed analysis of vendors operating in the gaming simulators market, including some of the vendors such as 3D perception Inc., CKAS Mechatronics Pty Ltd., Cruden BV, CXC Simulations Ltd., D-BOX Technologies Inc., GTR Simulators Inc., Guillemot Corporation SA, Lean Games Ltd., Sony Corp., and The AEgis Technologies Group. Backed with competitive intelligence and benchmarking, our research reports on the gaming simulators market are designed to provide entry support, customer profile and M&As as well as go-to-market strategy support.

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Gaming simulators market 2020-2024: Key Highlights

  • CAGR of the market during the forecast period 2020-2024
  • Detailed information on factors that will assist gaming simulators market growth during the next five years
  • Estimation of the gaming simulators market size and its contribution to the parent market
  • Predictions on upcoming trends and changes in consumer behavior
  • The growth of the gaming simulators market
  • Analysis of the market’s competitive landscape and detailed information on vendors
  • Comprehensive details of factors that will challenge the growth of gaming simulators market vendors

Table Of Contents:

Executive Summary

  • Market Overview

Market Landscape

  • Market ecosystem
  • Value chain analysis

Market Sizing

  • Market definition
  • Market segment analysis
  • Market size 2019
  • Market outlook: Forecast for 2019 – 2024

Five Forces Analysis

  • Bargaining power of buyers
  • Bargaining power of suppliers
  • Threat of new entrants
  • Threat of substitutes
  • Threat of rivalry
  • Market condition

Market Segmentation by End-user

  • Market segments
  • Comparison by End user placement
  • Commercial – Market size and forecast 2019-2024
  • Residential – Market size and forecast 2019-2024
  • Market opportunity by End user

Market Segmentation by Type

  • Market segments
  • Comparison by Type placement
  • Racing – Market size and forecast 2019-2024
  • Shooting – Market size and forecast 2019-2024
  • Flight – Market size and forecast 2019-2024
  • Market opportunity by Type

Market Segmentation by Component

  • Market segments
  • Comparison by Component placement
  • Hardware – Market size and forecast 2019-2024
  • Software – Market size and forecast 2019-2024
  • Market opportunity by Component

Customer landscape

  • Overview

Geographic Landscape

  • Geographic segmentation
  • Geographic comparison
  • North America – Market size and forecast 2019-2024
  • Europe – Market size and forecast 2019-2024
  • APAC – Market size and forecast 2019-2024
  • South America – Market size and forecast 2019-2024
  • MEA – Market size and forecast 2019-2024
  • Key leading countries
  • Market opportunity by geography

Drivers, Challenges, and Trends

  • Market drivers
  • Volume driver – Demand led growth
  • Volume driver – Supply led growth
  • Volume driver – External factors
  • Volume driver – Demand shift in adjacent markets
  • Price driver – Inflation
  • Price driver – Shift from lower to higher-priced units
  • Market challenges
  • Market trends

Vendor Landscape

  • Overview
  • Landscape disruption
  • Vendor Analysis

Vendors covered

  • Market positioning of vendors
  • 3D perception Inc.
  • CKAS Mechatronics Pty Ltd.
  • Cruden BV
  • CXC Simulations Ltd.
  • D-BOX Technologies Inc.
  • GTR Simulators, Inc.
  • Guillemot Corporation SA
  • Lean Games Ltd.
  • Sony Corp.
  • The AEgis Technologies Group

Appendix

  • Scope of the report
  • Currency conversion rates for US$
  • Research methodology
  • List of abbreviations

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