Take-Two Interactive Software, Inc. Reports Strong Results for Fiscal Year 2020

NEW YORK–(BUSINESS WIRE)–Take-Two Interactive Software, Inc. (NASDAQ:TTWO) today reported strong results for its fourth quarter and fiscal year 2020, ended March 31, 2020, and provided its initial outlook for its fiscal first quarter 2021, ending June 30, 2020, and fiscal year 2021, ending March 31, 2021.

Fiscal Fourth Quarter 2020 Financial Highlights

GAAP net revenue grew 41% to $760.5 million, as compared to $539.0 million in last year’s fiscal fourth quarter. Recurrent consumer spending (which is generated from ongoing consumer engagement and includes virtual currency, add-on content and in-game purchases) increased 40% and accounted for 54% of total GAAP net revenue. The largest contributors to GAAP net revenue in fiscal fourth quarter 2020 were NBA(R) 2K20 and NBA 2K19, Grand Theft Auto(R) Online and Grand Theft Auto V, Red Dead Redemption 2 and Red Dead Online, Borderlands 3, Sid Meier’s Civilization(R) VI, Social Point’s mobile games, and WWE(R) SuperCard and WWE 2K20.

Digitally-delivered GAAP net revenue grew 54% to $634.7 million, as compared to $413.5 million in last year’s fiscal fourth quarter, and accounted for 83% of total GAAP net revenue. The largest contributors to digitally-delivered GAAP net revenue in fiscal fourth quarter 2020 were Grand Theft Auto Online and Grand Theft Auto V, NBA 2K20 and NBA 2K19, Red Dead Redemption 2 and Red Dead Online, Borderlands 3, Sid Meier’s Civilization VI, Social Point’s mobile games, and WWE SuperCard and WWE 2K20.

GAAP net income grew 116% to $122.7 million, or $1.07 per diluted share, as compared to $56.8 million, or $0.50 per diluted share, for the year-ago period.

The following data, together with a management reporting tax rate of 17%, are used internally by the Company’s management and Board of Directors to adjust the Company’s GAAP financial results in order to facilitate comparison of its operating performance between periods and to better understand its core business and future outlook:

Three Months Ended March 31, 2020

Financial Data

$ in thousands

Statement of

operations

Change in

deferred net

revenue and

related cost

of goods

sold

Stock-based

compensation

Impact of

business

reorganization

Amortization

& impairment

of acquired

intangible

assets

Loss on

long-term

investments

Net revenue

$

760,541

(31,119

)

Cost of goods sold

396,640

(20,743

)

(62,353

)

(3,288

)

Gross profit

364,901

(10,376

)

62,353

3,288

Operating expenses

243,017

(18,930

)

384

(1,658

)

Income from operations

121,884

(10,376

)

81,283

(384

)

4,946

Interest and other, net

8,083

857

Loss on long-term investments

5,333

(5,333

)

Income before income taxes

124,634

(9,519

)

81,283

(384

)

4,946

5,333

In order to calculate net income per diluted share for management reporting purposes, the Company uses its fully diluted share count of 114.40 million.

Fiscal Fourth Quarter Operational Metric – Net Bookings

Net Bookings is defined as the net amount of products and services sold digitally or sold-in physically during the period, and includes licensing fees, merchandise, in-game advertising, strategy guides and publisher incentives.

Total Net Bookings grew 49% to $729.4 million, as compared to $488.4 million during last year’s fiscal fourth quarter. Net Bookings from recurrent consumer spending grew 47% year-over-year and accounted for 61% of total Net Bookings. The largest contributors to Net Bookings were Grand Theft Auto Online and Grand Theft Auto V, NBA 2K20, Red Dead Redemption 2 and Red Dead Online, Borderlands 3, Sid Meier’s Civilization VI, Social Point’s mobile games, and WWE SuperCard and WWE 2K20.

Catalog accounted for $432.1 million of Net Bookings led by Grand Theft Auto, Red Dead Redemption, Sid Meier’s Civilization, and Social Point’s mobile offerings.

Digitally-delivered Net Bookings grew 60% to $672.1 million, as compared to $419.0 million in last year’s fiscal fourth quarter, and accounted for 92% of total Net Bookings. The largest contributors to digitally-delivered Net Bookings in fiscal fourth quarter 2020 were Grand Theft Auto Online and Grand Theft Auto V, NBA 2K20, Red Dead Redemption 2 and Red Dead Online, Borderlands 3, Sid Meier’s Civilization VI, Social Point’s mobile games, and WWE SuperCard and WWE 2K20.

Fiscal Year 2020 Financial Highlights

GAAP net revenue grew 16% to $3.089 billion, as compared to $2.668 billion in fiscal year 2019. Recurrent consumer spending increased 29% and accounted for 45% of total GAAP net revenue. The largest contributors to GAAP net revenue in fiscal year 2020 were NBA 2K20 and NBA 2K19, Grand Theft Auto Online and Grand Theft Auto V, Red Dead Redemption 2 and Red Dead Online, Borderlands 3, The Outer Worlds, WWE SuperCard and WWE 2K20, Social Point’s mobile games, and Sid Meier’s Civilization VI.

Digitally-delivered GAAP net revenue grew 41% to $2.379 billion, as compared to $1.682 billion in fiscal year 2019, and accounted for 77% of total GAAP net revenue. The largest contributors to digitally-delivered GAAP net revenue in fiscal year 2020 were NBA 2K20 and NBA 2K19, Grand Theft Auto Online and Grand Theft Auto V, Red Dead Redemption 2 and Red Dead Online, Borderlands 3, The Outer Worlds, Sid Meier’s Civilization VI, Social Point’s mobile games, and WWE SuperCard and WWE 2K20.

GAAP net income increased 21% to $404.5 million, or $3.54 per diluted share, as compared to $333.8 million, or $2.90 per diluted share, in fiscal year 2019.

GAAP net cash provided by operating activities was $685.7 million, as compared to $843.5 million in fiscal year 2019. Adjusted Unrestricted Operating Cash Flow (Non-GAAP), which is defined as GAAP net cash from operating activities, adjusted for changes in restricted cash, was $615.4 million, as compared to $715.5 million last year (please see the section below titled “Non-GAAP Financial Measure” for additional information). As of March 31, 2020, the Company had cash and short-term investments of $2.002 billion.

The following data, together with a management reporting tax rate of 17%, are used internally by the Company’s management and Board of Directors to adjust the Company’s GAAP financial results in order to facilitate comparison of its operating performance between periods and to better understand its core business and future outlook:

Twelve Months Ended March 31, 2020

Financial Data

$ in thousands

Statement of

operations

Change in

deferred net

revenue and

related cost

of goods

sold

Stock-based

compensation

Acquisition

related

expenses

Impact of

business

reorganization

Amortization

& impairment

of acquired

intangible assets

Loss on

long-term

investments

Net revenue

$

3,088,970

(98,612

)

Cost of goods sold

1,542,450

(87,253

)

(154,031

)

(13,598

)

Gross profit

1,546,520

(11,359

)

154,031

13,598

Operating expenses

1,121,253

(103,850

)

(367

)

(83

)

(6,665

)

Income from operations

425,267

(11,359

)

257,881

367

83

20,263

Interest and other, net

38,505

476

Loss on long-term investments

5,333

(5,333

)

Income before income taxes

458,439

(10,883

)

257,881

367

83

20,263

5,333

In order to calculate net income per diluted share for management reporting purposes, the Company uses its fully diluted share count of 114.13 million.

Fiscal Year 2020 Operational Metric – Net Bookings

Total Net Bookings grew to $2.990 billion, as compared to $2.929 billion in fiscal year 2019. Net Bookings from recurrent consumer spending grew 34% and accounted for 51% of total Net Bookings. The largest contributors to Net Bookings were NBA 2K20 and NBA 2K19, Grand Theft Auto Online and Grand Theft Auto V, Borderlands 3, Red Dead Redemption 2 and Red Dead Online, The Outer Worlds, WWE 2K20, WWE SuperCard and WWE K19, Social Point’s mobile games, and Sid Meier’s Civilization VI.

Digitally-delivered Net Bookings grew 35% to $2.440 billion, as compared to $1.802 billion in fiscal year 2019, and accounted for 82% of total Net Bookings. The largest contributors to digitally-delivered Net Bookings in fiscal year 2020 were Grand Theft Auto Online and Grand Theft Auto V, NBA 2K20 and NBA 2K19, Borderlands 3, Red Dead Redemption 2 and Red Dead Online, The Outer Worlds, Sid Meier’s Civilization VI, Social Point’s mobile games, and WWE SuperCard, WWE 2K20 and WWE 2K19.

Management Comments

“Our significantly better-than-expected fourth quarter results concluded another extraordinary year for Take-Two, during which we achieved numerous milestones, including record Net Bookings of nearly $3 billion, as well as record digitally-delivered Net Bookings, Net Bookings from recurrent consumer spending, and earnings,” said Strauss Zelnick, Chairman and CEO of Take-Two. “Nearly all of our titles outperformed in the fourth quarter, including NBA 2K20, Grand Theft Auto Online and Grand Theft Auto V, Red Dead Redemption 2, Borderlands 3 and Social Point’s mobile games.

“Looking ahead, Take-Two has the strongest development pipeline in its history, including sequels from our biggest franchises as well as exciting new IP. While fiscal 2021 will be a light new release year, we expect to deliver strong results, reflecting the diversity and strength of our catalog and live service offerings. We have an array of titles that we will begin to launch in fiscal 2022, which we expect to drive sequential growth that year. Our Company remains superbly positioned – creatively, operationally and financially – to capitalize on the many positive trends in our industry, and to deliver continued growth and returns for our shareholders over the long-term.”

COVID-19 Response

At Take-Two, our number one priority is the health and safety of our employees and their families. All of our offices moved largely to work-from-home environments by mid-March. We are continuing to find ways to support our employees and their families as we navigate through this unprecedented situation, including services to help families balance work and home life. The digital nature of our content means our creative talent can continue to work on game development from home. The shift to remote working adds complexity and challenges in some areas of the game development process; however, based on our work to date, we currently do not expect any delays other than what has been announced.

With more people staying at home, we have experienced, and are continuing to experience, heightened levels of engagement and Net Bookings growth-to-date. The full extent of the impact of the COVID-19 pandemic to our business, operations and financial results will depend on numerous evolving factors that we are not able to predict. The key risks to our business are set forth under the heading “Forward Looking Statements” in this release and will be included in Take-Two’s Annual Report on Form 10-K for the fiscal year ended March 31, 2020.

As previously announced, for the months of April and May, Take-Two’s labels will come together to donate 5% of Net Bookings (after platform fees) from in-game purchases from Grand Theft Auto Online and Red Dead Online from Rockstar Games, NBA 2K20 and NBA 2K19 from 2K Games, Dragon City from Social Point, as well as from full-game digital sales of The Outer Worlds from Private Division, to support an array of COVID-19 charities and local businesses in need.

Business and Product Highlights

Since January 1, 2020:

Rockstar Games:

  • Released new free content updates for Grand Theft Auto Online including:

    • Open Wheel Races, which is a new racing mode featuring seven new tracks and a new vehicle class, which includes two brand new Open Wheel vehicles: the Progen PR4 and Ocelot R88.
    • Nine additional new vehicles.
    • New clothing.
  • Released new free content updates for Red Dead Redemption 2 and Red Dead Online including:

    • Red Dead Redemption 2 Photo Mode and Story Mode additions, which were originally available on PlayStation 4, PC and Stadia, and brought to Xbox One, alongside new clothing items and emotes for Red Dead Online players.
    • Game play variations and new maps for the following Showdown Series: Overrun, Spoils of War, Plunder, Up in Smoke and Name Your Weapon.
    • New clothing items.
  • Announced numerous critical and commercial achievements across multiple titles, including Grand Theft Auto V and Red Dead Redemption 2, and a record-breaking holiday season with its two online worlds, GTA Online and Red Dead Online. Records included:

    • Grand Theft Auto V was the best-selling game of the past decade in the U.S., based on both unit and dollar sales, according to the NPD Group.
    • Red Dead Redemption 2 was the top title of the last four years based on U.S. dollar sales, according to the NPD Group.
    • Grand Theft Auto Online has had its biggest series of back-to-back updates ever in terms of player numbers, with new records set in December and the quarter ending December 31, 2019, following the release of the Diamond Casino & Resort update in July 2019 and the Diamond Casino Heist in December 2019.
    • Red Dead Online hit a new peak in player numbers in December following the release of the latest update, Moonshiners, and topped those numbers again in January.

2K:

  • Announced, together with The National Football League (NFL), a multi-year partnership encompassing multiple future video games. The partnership marks the return of football-themed games to 2K’s stable of notable sports titles and original IP, as well as an expansion of video game properties for the NFL. The games will be non-simulation football game experiences, which will launch starting in calendar year 2021, during Take-Two’s fiscal year 2022.
  • Released XCOM(R): Chimera Squad digitally for PC. XCOM: Chimera Squad is an all-new standalone title in the award-winning, turn-based, XCOM tactical series.
  • Launched Guns, Love, and Tentacles: The Marriage of Wainwright & Hammerlock, the second campaign add-on for Borderlands 3, for PC, PlayStation 4, Xbox One and Stadia. The four paid campaign add-ons for Borderlands 3 are included with the Borderlands 3 Super Deluxe Edition and Season Pass, or for purchase separately.
  • Launched, together with Gearbox Software, Borderlands Science, an interactive game within Borderlands 3 that invites players to map the human gut microbiome to advance vital medical studies while earning in-game rewards. This major initiative is the result of international partnerships with researchers and scientists at McGill University, Massively Multiplayer Online Science (MMOS), and The Microsetta Initiative at UC San Diego School of Medicine. Emmy-nominated Big Bang Theory star and scientist Dr. Mayim Bialik lent her voice to the project, helping guide players on their journey.
  • Announced WWE 2K Battlegrounds, a completely new WWE gaming experience that will feature arcade-style action and over-the-top Superstar designs, environments and moves. WWE 2K Battlegrounds is being developed by Saber Interactive, the studio behind NBA 2K Playgrounds, and is scheduled to launch this fall. In conjunction with this announcement, 2K said they are extending the production timeline and will not be releasing a WWE 2K simulation game in fiscal year 2021.
  • Announced that 2K Silicon Valley, the label’s wholly-owned development studio founded in February 2019 and led by video game industry veteran Michael Condrey, will officially be known as 31st Union. Along with revealing its new state-of-the-art development facility, branding, core values, and commitment to further establish its identity, the studio also plans to expand its presence internationally, beginning with a European location based in Spain.
  • The NBA 2K League started its 2020 regular season on May 5, 2020 with at least six weeks of remote gameplay. All 23 NBA 2K League teams will participate in regular-season gameplay in their local markets from their homes with games simulcast live on the NBA 2K League‘s Twitch and YouTube channels.
  • Announced the Sid Meier’s Civilization VI – New Frontier Pass that will provide eight new civilizations, nine new leaders, and a variety of new gameplay modes and content for the strategy title from Firaxis Games. The new content will be delivered to consumers via six downloadable packs on a bimonthly basis from May 2020 to March 2021.
  • Announced PGA Tour 2K21 from HB Studios is planned for launch on August 21, 2020 for PlayStation 4, Xbox One, Switch (digital), PC and Stadia. The game will feature PGA Tour professional Justin Thomas as its cover athlete; officially licensed pro players, courses and gear; the most realistic course scanning to date; play-by-play commentary by Luke Elvy and Rich Beem; a new PGA TOUR Career Mode, online and local multiplayer; course and player customization; and online societies.
  • Announced Mafia Trilogy, which combines all three previously released Mafia titles into a single package for PlayStation 4, Xbox One and PC. On May 19, 2020, Mafia II and Mafia III launched as part of the collection, while Mafia I will become available later this summer, as the game is being completely remade, including new technology, new voice acting, new game mechanics, and more.
  • Announced BioShock: The Collection, XCOM 2 Collection, and Borderlands Legendary Collection are planned for launch on Nintendo Switch worldwide on May 29, 2020.

Private Division:

  • Announced that Kerbal Space Program 2 is being moved to Fall 2021 and will launch on PlayStation 4, Xbox One and PC due to delays from COVID-19, in order to provide the development team with the time they need to create the best Kerbal Space Program experience possible.
  • Announced a partnership with the European Space Agency to launch a new Kerbal Space Program update, entitled Shared Horizons, which is planned to launch on PC on July 1, 2020. The update will also be available later this year on consoles.
  • Announced that Disintegration, the debut title from V1 Interactive, the independent studio founded by Marcus Lehto, co-creator of Halo, will release digitally for PlayStation 4, Xbox One and PC on June 16, 2020. Disintegration is a sci-fi, first-person shooter that blends real-time tactical elements to create an entirely new experience.
  • Announced that The Outer Worlds, the award-winning title created by renowned RPG developer Obsidian Entertainment, will launch for Nintendo Switch on June 5, 2020. The Outer Worlds is currently available on PlayStation 4, Xbox One and PC.
  • Announced the founding of a new studio located in the greater Seattle area, that is wholly focused on bringing to life the next generation of the Kerbal Space Program franchise. Kerbal Space Program 2 is scheduled to release during Fall 2021 on PlayStation 4, Xbox One and PC.

Outlook for Fiscal 2021

Take-Two is providing its initial outlook for its fiscal first quarter ending June 30, 2020 and its fiscal year ending March 31, 2021:

First Quarter Ending June 30, 2020

  • GAAP net revenue is expected to range from $775 to $825 million
  • GAAP net income is expected to range from $103 to $116 million
  • GAAP diluted net income per share is expected to range from $0.90 to $1.00
  • Share count used to calculate both GAAP and management reporting diluted net income per share is expected to be 114.8 million (1)
  • Net Bookings (operational metric) are expected to range from $800 to $850 million

The Company is also providing selected data and its management reporting tax rate of 16%, which are used internally by its management and Board of Directors to adjust the Company’s GAAP financial outlook in order to facilitate comparison of its operating performance between periods and to better understand its core business and future outlook:

Three Months Ending June 30, 2020

Financial Data

$ in millions

GAAP outlook (2)

Change in

deferred net

revenue and

related cost of

goods sold

Stock-based

compensation

Amortization of

acquired

intangible

assets

Net revenue

$775 to $825

$25

Cost of goods sold

$392 to $418

($8)

($22)

($2)

Operating Expenses

$267 to $277

($20)

($2)

Interest and other, net

($3)

Income before income taxes

$119 to $133

$33

$42

$4

Fiscal Year Ending March 31, 2021

  • GAAP net revenue is expected to range from $2.63 to $2.73 billion
  • GAAP net income is expected to range from $299 to $329 million
  • GAAP diluted net income per share is expected to range from $2.60 to $2.85
  • Share count used to calculate both GAAP and management reporting diluted net income per share is expected to be 115.1 million (3)
  • Net cash provided by operating activities is expected to be over $560 million
  • Adjusted Unrestricted Operating Cash Flow (Non-GAAP) is expected to be over $350 million (4)
  • Capital expenditures are expected to be approximately $75 million
  • Net Bookings (operational metric) are expected to range from $2.55 to $2.65 billion

The Company is also providing selected data and its management reporting tax rate of 16%, which are used internally by its management and Board of Directors to adjust the Company’s GAAP financial outlook in order to facilitate comparison of its operating performance between periods and to better understand its core business and future outlook:

Twelve Months Ending March 31, 2021

Financial Data

$ in millions

GAAP outlook (2)

Change in

deferred net

revenue and

related cost of

goods sold

Stock-based

compensation

Amortization of

acquired

intangible

assets

Net revenue

$2,630 to $2,730

($80)

Cost of goods sold

$1,192 to $1,238

$14

($70)

($10)

Operating Expenses

$1,101 to $1,121

($74)

($7)

Interest and other, net

($7)

Income before income taxes

$344 to $378

($94)

$144

$17

1)

Includes 113.9 million basic shares and 0.9 million shares representing the potential dilution from unvested employee stock grants.

2)

The individual components of the financial outlook may not foot to the totals, as the Company does not expect actual results for every component to be at the low end or high end of the outlook range simultaneously.

3)

Includes 114.2 million basic shares and 0.9 million shares representing the potential dilution from unvested employee stock grants.

4)

Includes a $210 million net increase in restricted cash for fiscal 2021.

Key assumptions and dependencies underlying the Company’s outlook include: the timely delivery of the titles included in this financial outlook; a stable economic environment; continued consumer acceptance of Xbox One and PlayStation 4; the ability to develop and publish products that capture market share for these current generation systems while also leveraging opportunities on next-gen consoles, PC, mobile and other platforms; and stable foreign exchange rates. See also “Cautionary Note Regarding Forward Looking Statements” below.

Product Releases

The following titles have been released since January 1, 2020:

Label

Title

Platforms

Release Date

2K

WWE 2K20 Originals: Southpaw Regional Wrestling (DLC)

PS4, Xbox One, PC

February 7, 2020

2K

Borderlands 3 (for Steam and other retailers)

PC

March 13, 2020

2K

WWE 2K20 Originals: Empire of Tomorrow (DLC)

PS4, Xbox One, PC

March 13, 2020

2K

Borderlands 3: Guns, Love, and Tentacles: The Marriage of

Wainwright & Hammerlock (DLC)

PS4, Xbox One, PC, Stadia

March 26, 2020

2K

XCOM: Chimera Squad

PC

April 24, 2020

2K

Mafia II and Mafia III

PS4, Xbox One, PC

May 19, 2020

Take-Two’s lineup of future titles announced to-date includes:

Label

Title

Platforms

Release Date

2K

Sid Meier’s Civilization VI -Frontier Pass (DLC)

PS4, Xbox One, Switch, PC

May 21, 2020

2K

BioShock: The Collection

Switch

May 29, 2020

2K

Borderlands Legendary Collection

Switch

May 29, 2020

2K

XCOM 2 Collection

Switch

May 29, 2020

Private Division

The Outer Worlds

Switch

June 5, 2020

Private Division

Disintegration

PS4, Xbox One, PC

June 16, 2020

Private Division

Kerbal Space Program: Shared Horizons (free update)

PC

July 1, 2020

2K

PGA Tour 2K21

PS4, Xbox One, Switch, PC Stadia

August 21, 2020

2K

Mafia I

PS4, Xbox One, PC

August 28, 2020

2K

NBA 2K21

TBA

Fall 2020

2K

WWE 2K Battlegrounds

TBA

Fall 2020

Private Division

Kerbal Space Program 2

PS4, Xbox One, PC

Fall 2021

Conference Call

Take-Two will host a conference call today at 4:30 p.m. Eastern Time to review these results and discuss other topics. The call can be accessed by dialing (877) 407-0984 or (201) 689-8577. A live listen-only webcast of the call will be available by visiting http://ir.take2games.com and a replay will be available following the call at the same location.

Non-GAAP Financial Measure

In addition to reporting financial results in accordance with U.S. generally accepted accounting principles (GAAP), the Company uses a Non-GAAP measure of financial performance: Adjusted Unrestricted Operating Cash Flow, which is defined as GAAP net cash from operating activities, adjusted for changes in restricted cash. The Company’s management believes it is important to consider Adjusted Unrestricted Operating Cash Flow, in addition to net cash from operating activities, as it provides more transparency into current business trends without regard to the timing of payments from restricted cash, which is primarily related to a dedicated account limited to the payment of certain internal royalty obligations.

This Non-GAAP financial measure is not intended to be considered in isolation from, as a substitute for, or superior to, GAAP results. This Non-GAAP financial measure may be different from similarly titled measures used by other companies. In the future, Take-Two may also consider whether other items should also be excluded in calculating this Non-GAAP financial measure used by the Company. Management believes that the presentation of this Non-GAAP financial measure provides investors with additional useful information to measure Take-Two’s financial and operating performance. In particular, this measure facilitates comparison of our operating performance between periods and may help investors to understand better the operating results of Take-Two. Internally, management uses this Non-GAAP financial measure in assessing the Company’s operating results and in planning and forecasting. A reconciliation of this Non-GAAP financial measure to the most comparable GAAP measure is contained in the financial tables to this press release.

Final Results

The financial results discussed herein are presented on a preliminary basis; final data will be included in Take-Two’s Annual Report on Form 10-K for the year ended March 31, 2020.

About Take-Two Interactive Software

Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher and marketer of interactive entertainment for consumers around the globe. We develop and publish products principally through Rockstar Games, 2K, Private Division, and Social Point. Our products are designed for console systems and personal computers, including smartphones and tablets, and are delivered through physical retail, digital download, online platforms and cloud streaming services. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at http://www.take2games.com.

All trademarks and copyrights contained herein are the property of their respective holders.

Cautionary Note Regarding Forward-Looking Statements

The statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as “anticipates,” “believes,” “estimates,” “expects,” “intends,” “plans,” “potential,” “predicts,” “projects,” “seeks,” “should,” “will,” or words of similar meaning and include, but are not limited to, statements regarding the outlook for the Company’s future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including: the uncertainty of the impact of the COVID-19 pandemic and measures taken in response thereto; the effect that measures taken to mitigate the COVID-19 pandemic have on our operations, including our ability to timely deliver our titles and other products, and on the operations of our counterparties, including retailers and distributors; the effects of the COVID-19 pandemic on consumer demand and the discretionary spending patterns of our customers; the impact of reductions in interest rates by the Federal Reserve and other central banks, including on our short-term investment portfolio; the impact of potential inflation; volatility in foreign currency exchange rates; our dependence on key management and product development personnel; our dependence on our Grand Theft Auto products and our ability to develop other hit titles; the timely release and significant market acceptance of our games; the ability to maintain acceptable pricing levels on our games; and risks associated with international operations.

Other important factors and information are contained in the Company’s most recent Annual Report on Form 10-K and will be included in Take-Two’s annual report on 10-K for the fiscal year ended March 31, 2020, including the risks summarized in the section entitled “Risk Factors,” the Company’s most recent Quarterly Report on Form 10-Q, and the Company’s other periodic filings with the SEC, which can be accessed at www.take2games.com. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.

TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES
CONSOLIDATED STATEMENTS OF OPERATIONS
(in thousands, except per share amounts)

Three months ended March 31,

Twelve months ended March 31,

2020

2019

2020

2019

Net revenue

$

760,541

$

539,007

$

3,088,970

$

2,668,394

Cost of goods sold:
Software development costs and royalties

159,776

111,596

611,198

449,198

Internal royalties

144,385

74,142

483,697

610,804

Product costs

51,985

44,914

277,147

322,148

Licenses

39,494

28,263

170,408

141,494

Total cost of goods sold

395,640

258,915

1,542,450

1,523,644

Gross profit

364,901

280,092

1,546,520

1,144,750

Selling and marketing

79,969

77,607

458,424

391,400

General and administrative

82,212

75,541

318,235

281,234

Research and development

68,718

56,588

296,398

230,170

Depreciation and amortization

12,502

11,081

48,113

40,232

Business reorganization

(384

)

1,214

83

(4,958

)

Total operating expenses

243,017

222,031

1,121,253

938,078

Income from operations

121,884

58,061

425,267

206,672

Interest and other, net

8,083

6,466

38,505

26,113

Loss on long-term investments

5,333

5,333

Income before income taxes

124,634

64,527

458,439

232,785

Provision for (benefit from) income taxes

1,912

7,698

53,980

(101,052

)

Net income

$

122,722

$

56,829

$

404,459

$

333,837

Earnings per share:
Basic earnings per share

$

1.08

$

0.50

$

3.58

$

2.95

Diluted earnings per share

$

1.07

$

0.50

$

3.54

$

2.90

Weighted average shares outstanding:
Basic

113,394

112,614

113,096

113,176

Diluted

114,400

113,939

114,136

115,198

Computation of Basic EPS:
Net income

$

122,722

$

56,829

$

404,459

$

333,837

Weighted average shares outstanding – basic

113,394

112,614

113,096

113,176

Basic earnings per share

$

1.08

$

0.50

$

3.58

$

2.95

Computation of Diluted EPS:
Net income

$

122,722

$

56,829

$

404,459

$

333,837

Weighted average shares outstanding – basic

113,394

112,614

113,096

113,176

Add: dilutive effect of common stock equivalents

1,006

1,325

1,040

2,022

Weighted average common shares outstanding – diluted

114,400

113,939

114,136

115,198

Diluted earnings per share

$

1.07

$

0.50

$

3.54

$

2.90

TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES
CONSOLIDATED BALANCE SHEETS
(in thousands, except per share amounts)
March 31, March 31,

2020

2019

ASSETS
Current assets:
Cash and cash equivalents

$

1,357,664

$

826,525

Short-term investments

644,003

744,485

Restricted cash

546,604

565,461

Accounts receivable, net of allowances of $443 and $995 at March 31, 2020 and 2019, respectively

592,555

395,729

Inventory

19,108

28,200

Software development costs and licenses

40,316

28,880

Deferred cost of goods sold

19,598

51,867

Prepaid expenses and other

273,503

186,688

Total current assets

3,493,351

2,827,835

Fixed assets, net

131,888

127,882

Right-of-use assets

154,284

Software development costs and licenses, net of current portion

401,778

603,436

Goodwill

386,494

381,717

Other intangibles, net

51,260

73,115

Deferred tax assets

116,676

134,732

Long-term restricted cash

89,124

Other assets

123,977

94,348

Total assets

$

4,948,832

$

4,243,065

LIABILITIES AND STOCKHOLDERS’ EQUITY
Current liabilities:
Accounts payable

$

65,684

$

72,797

Accrued expenses and other current liabilities

1,169,884

1,035,695

Deferred revenue

777,784

843,302

Lease liabilities

25,187

Total current liabilities

2,038,539

1,951,794

Non-current deferred revenue

28,339

21,058

Non-current lease liabilities

152,059

Other long-term liabilities

190,651

229,633

Total liabilities

2,409,588

2,202,485

Stockholders’ equity:
Preferred stock, $.01 par value, 5,000 shares authorized

Common stock, $.01 par value, 200,000 shares authorized; 135,927 and 134,602 shares
issued and 113,506 and 112,181 outstanding at March 31, 2020 and 2019, respectively

1,359

1,346

Additional paid-in capital

2,134,748

2,019,369

Treasury stock, at cost; 22,421 common shares at March 31, 2020 and, 2019, respectively

(820,572

)

(820,572

)

Retained earnings

1,282,085

877,626

Accumulated other comprehensive loss

(58,376

)

(37,189

)

Total stockholders’ equity

2,539,244

2,040,580

Total liabilities and stockholders’ equity

$

4,948,832

$

4,243,065

TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES
CONSOLIDATED STATEMENTS OF CASH FLOWS
(in thousands)

Twelve months ended March 31,

2020

2019

Operating activities:
Net income

$

404,459

$

333,837

Adjustments to reconcile net income to net cash provided by operating activities:
Amortization and impairment of software development costs and licenses

167,925

201,221

Depreciation

47,628

39,726

Amortization of intellectual property

20,990

23,879

Stock-based compensation

257,881

247,700

Deferred income taxes

(3,486

)

110,603

Amortization of discount on Convertible Notes

91

Impairment of long-term investments

5,333

Other, net

3,741

584

Changes in assets and liabilities:
Accounts receivable

(195,484

)

(98,075

)

Inventory

8,489

(14,403

)

Software development costs and licenses

(48,434

)

(206,831

)

Prepaid expenses and other current and other non-current assets

(259,817

)

(275,800

)

Deferred revenue

(55,460

)

304,713

Deferred cost of goods sold

32,180

(24,882

)

Accounts payable, accrued expenses and other liabilities

299,733

201,152

Net cash provided by operating activities

685,678

843,515

Investing activities:
Change in bank time deposits

196,720

(171,057

)

Proceeds from available-for-sale securities

400,635

325,133

Purchases of available-for-sale securities

(499,991

)

(282,534

)

Purchases of fixed assets

(53,384

)

(66,969

)

Purchases of long-term investments

(27,891

)

Business acquisitions

(12,040

)

(28,149

)

Net cash provided by (used in) investing activities

4,049

(223,576

)

Financing activities:
Tax payment related to net share settlements on restricted stock awards

(87,968

)

(101,293

)

Issuance of common stock

10,515

Repurchase of common stock

(362,392

)

Net cash used in financing activities

(77,453

)

(463,685

)

Effects of foreign currency exchange rates on cash, cash equivalents, and restricted cash

(10,868

)

(10,639

)

Net change in cash, cash equivalents, and restricted cash

601,406

145,616

Cash, cash equivalents, and restricted cash, beginning of year

1,391,986

1,246,371

Cash, cash equivalents, and restricted cash, end of period

$

1,993,392

$

1,391,987

TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES
Net Revenue and Net Bookings by Geographic Region, Distribution Channel, and Platform Mix
(in thousands)
Three Months Ended
March 31, 2020
Three Months Ended
March 31, 2019
Amount % of Total Amount % of Total
Net revenue by geographic region
United States

$

413,701

54

%

$

274,621

51

%

International

346,840

46

%

264,386

49

%

Total net revenue

$

760,541

100

%

$

539,007

100

%

Net bookings by geographic region
United States

$

406,592

56

%

$

284,209

58

%

International

322,831

44

%

204,201

42

%

Total net bookings

$

729,423

100

%

$

488,410

100

%

Three Months Ended

March 31, 2020

Three Months Ended

March 31, 2019

Amount

% of Total

Amount

% of Total

Net revenue by distribution channel
Digital online

$

634,687

83

%

$

413,469

77

%

Physical retail and other

125,854

17

%

125,538

23

%

Total net revenue

$

760,541

100

%

$

539,007

100

%

Net bookings by distribution channel
Digital online

$

672,053

92

%

$

418,993

86

%

Physical retail and other

57,370

8

%

69,417

14

%

Total net bookings

$

729,423

100

%

$

488,410

100

%

Three Months Ended

March 31, 2020

Three Months Ended

March 31, 2019

Amount

% of Total

Amount

% of Total

Net revenue by platform mix
Console

$

542,171

71

%

$

422,432

78

%

PC and other

218,370

29

%

116,575

22

%

Total net revenue

$

760,541

100

%

$

539,007

100

%

Net bookings by platform mix
Console

$

507,612

70

%

$

364,873

75

%

PC and other

221,811

30

%

123,537

25

%

Total net bookings

$

729,423

100

%

$

488,410

100

%

TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES
Net Revenue and Net Bookings by Geographic Region, Distribution Channel, and Platform Mix
(in thousands)
Twelve Months Ended
March 31, 2020
Twelve Months Ended
March 31, 2019
Amount % of Total Amount % of Total
Net revenue by geographic region
United States

$

1,775,682

57

%

$

1,426,907

53

%

International

1,313,288

43

%

1,241,487

47

%

Total net revenue

$

3,088,970

100

%

$

2,668,394

100

%

Net bookings by geographic region
United States

$

1,733,313

58

%

$

1,606,675

55

%

International

1,257,045

42

%

1,322,049

45

%

Total net bookings

$

2,990,358

100

%

$

2,928,724

100

%

Twelve Months Ended
March 31, 2020
Twelve Months Ended
March 31, 2019
Amount % of Total Amount % of Total
Net revenue by distribution channel
Digital online

$

2,378,563

77

%

$

1,681,609

63

%

Physical retail and other

710,407

23

%

986,785

37

%

Total net revenue

$

3,088,970

100

%

$

2,668,394

100

%

Net bookings by distribution channel
Digital online

$

2,440,435

82

%

$

1,801,710

62

%

Physical retail and other

549,923

18

%

1,127,014

38

%

Total net bookings

$

2,990,358

100

%

$

2,928,724

100

%

Twelve Months Ended
March 31, 2020
Twelve Months Ended
March 31, 2019

Amount

% of Total

Amount

% of Total

Net revenue by Platform Mix
Console

$

2,308,602

75

%

$

2,233,861

84

%

PC and other

780,368

25

%

434,533

16

%

Total net revenue

$

3,088,970

100

%

$

2,668,394

100

%

Net bookings by platform mix
Console

$

2,195,843

73

%

$

2,497,157

85

%

PC and other

794,515

27

%

431,567

15

%

Total net bookings

$

2,990,358

100

%

$

2,928,724

100

%

TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES
ADDITIONAL DATA
(in thousands)
Three Months Ended March 31, 2020

Net revenue

Cost of goods sold-

Software development

costs and royalties

Cost of goods sold-

Internal royalties

Cost of goods sold-

Product costs

Cost of goods sold-

Licenses

Selling and

marketing

As reported

$

760,541

$

159,776

$

144,385

$

51,985

$

39,494

$

79,969

Net effect from deferral and related cost of goods sold

(31,119

)

(8,204

)

(12,755

)

216

Stock-based compensation

(62,353

)

(4,347

)

Amortization and impairment of acquired intangibles

(3,288

)

Three Months Ended March 31, 2020

General and

administrative

Research and

development

Depreciation and

amortization

Business reorganization

Interest and other,

net

Loss on long-

term investments

As reported

$

82,212

$

68,718

$

12,502

$

(384

)

$

8,083

$

5,333

Net effect from deferral and related cost of goods sold

857

Stock-based compensation

(11,553

)

(3,030

)

Amortization and impairment of acquired intangibles

(1,538

)

(120

)

Impact of business reorganization

384

Loss on long-term investments

(5,333

)

Three Months Ended March 31, 2019

Net revenue

Cost of goods sold-

Software development

costs and royalties

Cost of goods sold-

Internal royalties

Cost of goods sold-

Product costs

Cost of goods sold-

Licenses

Selling and

marketing

As reported

$

539,007

$

111,596

$

74,142

$

44,914

$

28,263

$

77,607

Net effect from deferral and related cost of goods sold

(50,596

)

(5,455

)

(12,205

)

54

Stock-based compensation

(41,335

)

(7,363

)

Amortization and impairment of acquired intangibles

(3,919

)

Acquisition related expenses
Three Months Ended March 31, 2019

General and

administrative

Research and

development

Depreciation and

amortization

Business reorganization

Interest and other,

net

As reported

$

75,541

$

56,588

$

11,081

$

1,214

$

6,466

Net effect from deferral and related cost of goods sold

3,419

Stock-based compensation

(13,669

)

(6,722

)

Amortization and impairment of acquired intangibles

(1,578

)

(124

)

Impact of business reorganization

(1,214

)

TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES
ADDITIONAL DATA
(in thousands)
Twelve Months Ended March 31, 2020

Net revenue

Cost of goods sold-

Software development

costs and royalties

Cost of goods sold-

Internal royalties

Cost of goods sold-

Product costs

Cost of goods sold-

Licenses

Selling and

marketing

As reported

$

3,088,970

$

611,198

$

483,697

$

277,147

$

170,408

$

458,424

Net effect from deferral and related cost of goods sold

(98,612

)

(54,515

)

(33,339

)

601

Stock-based compensation

(154,031

)

(18,680

)

Amortization and impairment of acquired intangibles

(13,598

)

Twelve Months Ended March 31, 2020

General and

administrative

Research and

development

Depreciation and

amortization

Business reorganization

Interest and other,

net

Loss on long-

term investments

As reported

$

318,235

$

296,398

$

48,113

$

83

$

38,505

$

5,333

Net effect from deferral and related cost of goods sold

476

Stock-based compensation

(53,607

)

(31,563

)

Acquisition related expenses

(367

)

Amortization and impairment of acquired intangibles

(6,180

)

(485

)

Impact of business reorganization

(83

)

Loss on long-term investments

(5,333

)

Twelve Months Ended March 31, 2019

Net revenue

Cost of goods sold-

Software development

costs and royalties

Cost of goods sold-

Internal royalties

Cost of goods sold-

Product costs

Cost of goods sold-

Licenses

Selling and

marketing

As reported

$

2,668,394

$

449,198

$

610,804

$

322,148

$

141,494

$

391,400

Net effect from deferral and related cost of goods sold

260,330

40,943

24,882

789

Stock-based compensation

(149,075

)

(23,685

)

Amortization and impairment of acquired intangibles

(16,290

)

Twelve Months Ended March 31, 2019

General and administrative

Research and

development

Depreciation and

amortization

Business reorganization

Interest and other,

net

As reported

$

281,234

$

230,170

$

40,232

($4,958

)

$

26,113

Net effect from deferral and related cost of goods sold

2,508

Stock-based compensation

(51,903

)

(23,037

)

Non-cash amounts related to convertible notes

91

Amortization and impairment of acquired intangibles

(6,437

)

(506

)

Impact of business reorganization

4,958

TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES
RECONCILIATION OF GAAP TO NON-GAAP MEASURE
(in thousands)
Twelve months ended March 31,

2020

2019

Net cash from operating activities

$

685,678

$

843,515

Net change in Restricted cash (1)

(70,267

)

(128,063

)

Adjusted Unrestricted Operating Cash Flow

$

615,411

$

715,452

FY 2020 FY 2019
Restricted cash beginning of period (4/1)

$

565,461

$

437,398

Restricted cash end of period (3/31)

635,728

565,461

(1) Net change in Restricted cash

$

(70,267

)

($

128,063

)