China PC Games Market Report 2021 – ResearchAndMarkets.com

DUBLIN–(BUSINESS WIRE)–The “China PC Games 2021” report has been added to ResearchAndMarkets.com’s offering.

China’s domestic PC game revenue was $13.9 billion in 2020, down 4.9% YoY. Despite the decline, PC gaming accounts for more than 32% of game revenue and nearly 45% of gamers and is projected to return to growth in 2022.

China’s PC games market is the largest in the world and deserves the attention of games companies worldwide.

For PC hardware and components makers, China’s games and esports market is a significant opportunity for computers, chips and accessories, peripherals, and equipment, both for home use and in the country’s internet cafes. The report explains our analysis on where those opportunities will come from, which segments are hot now and growing, and what the impact on the games industry will be.

Key takeaways from the analysis:

There were 325.4 million PC gamers in mainland China as of the end of 2020, up 1.4% YoY. We expect total PC gamers to reach 335.3 million in 2025 at a 5-year CAGR of 0.6%. Most PC gamers are also mobile gamers.

Monthly Average Revenue Per User (ARPU) and Monthly Average Revenue Per Paying User (ARPPU) rose in 2020.

Export game revenue increased 36.7% in 2020, a higher increase than domestic game revenue.

Tencent and NetEase remained the top 2 domestic game publishers in China but are facing increasing competition from both large tech companies and medium-sized game companies.

miHoYo’s Genshin Impact had a major impact on the market and more domestically developed AAA titles are expected in the future.

What’s included:

A comprehensive market model and 5-year forecast through 2025 by games segment

Qualitative and quantitative analysis on gamer demand, behavior, and usage for PC online games, hardware, and accessories

Growth drivers and trends

Games to watch

Esports

Game publishers and operators

PC hardware and accessories

i-cafes

Free to Play, Buy to Play and Subscription games

PC Client Games, PC Web games, PC Casual Games, Steam, WeGame, Epic Games Store

Regulations and game licenses

Analysis of our proprietary survey of Chinese gamers

100 slides with more than 50 data exhibits

Key Topics Covered:

1. Market Size and Forecast

Revenue and Forecast

Revenue Growth Rates

PC Gamers Model and Arppu

Client Games Revenue and Forecast

Growth Drivers

Growth Inhibitors

2. PC Games Market Trends

Distribution Platform Preferences

Cloud Gaming

3. Esports and Streaming

PC Esports Market Forecast

Esports Participation

Streaming Platforms

Top Games on Streaming Platforms

4. Games to Watch

Top Games and Revenue

Top Free to Play Games

Top Subscription Games

Top Premium Games

Most Anticipated Games

5. PC Game Publishers and Operators

Market Share

Export Revenue

Games Revenue for Public Companies

Market Capitalization for Public Companies

Transaction Events

M&A and Investment Activity

6. PC Gamer Insights

Demographics

Gaming Time Spent by Gamer Segment

Gaming Time Spent by Genre

Payment Methods

Most Popular Games

Most Popular Sources for Game Information

Other Popular Activities for PC Gamers

Game Genres Played

In-Game Purchases

7. PC Hardware

Brand and Diy PC Preferences

Most Popular on and Offline Stores

Cost and Purchase Timing

Keyboard and Mouse Brands

Internet Cafes

Internet Cafes and COVID-19 Impact

PC Gaming Location Preferences

Gaming Hardware and Equipment Preferences

New Offline Experiences

Esports Hotels

8. Game Licensing

PC Games Approved

Regulation Notices

9. City Tiers

Broadband Penetration

Companies Mentioned

EA

Mihoyo

NetEase

Riot Games

Steam

Tencent

For more information about this report visit https://www.researchandmarkets.com/r/hxtxgc