DUBLIN–(BUSINESS WIRE)–The “Mobile Gaming – Thematic Research” report has been added to ResearchAndMarkets.com’s offering.
Mobile gaming is already bigger than the console and PC gaming markets combined, contributing nearly 57% of the $173bn global video games revenue in 2020. Worth $98bn in 2020, the mobile gaming market will grow to $272bn by 2030, at a compound annual growth rate (CAGR) of 11% over the period, according to the publisher’s forecasts.
Key Highlights
Traditional console and PC game publishers like Activision Blizzard and Electronic Arts are increasingly focused on mobile gaming due to its popularity with gamers worldwide and lucrative revenue opportunities. They compete with companies like Tencent, Sea, and Perfect World, which primarily focus on mobile gaming. Social media platforms (e.g., ByteDance) and online advertisers (e.g., AppLovin) are also moving into mobile games publishing.
5G networks allow games to be downloaded faster than current 4G networks and aid the development of mobile-based cloud gaming services and augmented reality (AR) games. With the ability to support one million devices within a single square kilometer, 5G will drive more users towards mobile gaming, especially multiplayer titles. This, in turn, will boost the growth of mobile esports.
Scope
This report provides an overview of the mobile gaming theme.
It identifies the key trends impacting growth of the theme over the next 12 to 24 months, split into three categories: technology trends, macroeconomic trends, and regulatory trends.
It contains a comprehensive industry analysis, including global market size and growth forecasts for mobile gaming, details of M&A deals driven by the mobile gaming theme, and a timeline highlighting milestones in the development of mobile gaming.
The detailed value chain comprises four layers: creation, monetization, distribution, and device. Leading and challenging vendors are identified across three of the four layers.
Reasons to Buy
The growing maturity of streaming (supported by 5G), cloud gaming services, and mobile esports, combined with the fact that mobile platforms are close to technical parity with PCs and consoles, means most gamers will embrace mobile gaming in the next few years.
This report will tell readers everything they need to know about this significant and dynamic theme.
Key Topics Covered:
Executive summary
Players
Technology briefing
Trends
Industry analysis
Value chain
Companies
Sector scorecard
Companies Mentioned
37Games
A1 Telekom
Activision Blizzard
Akamai
Alibaba
Alphabet (Google)
Amazon
Apple
Applovin
AppOnboard
Asus
AT&T
Baidu
Baishan
BBK Electronics
Bharti Airtel
Black Shark
BT Group (EE)
ByteDance
China Mobile
China Telecom
China Unicom
Chukong Technologies
Cloudflare
Colopl
DeNA
Deutsche Telekom
Electronic Arts
Epic Games
F5 Networks
Fastly
Game Creators
Gamevil
Gamua
Godot Engine
Huawei
Hutchison (Three UK)
IBM
IGG
Innersloth
Jam City
Kakao
Kingsoft
Krafton
KT
Lenovo
LG Uplus
Limelight
Line
MediaLab AI (Kik)
Microsoft
miHoYo
MonoGame
NCSoft
NetEase
Netmarble
Nexon
Nintendo
Nubia
OnePlus
Ooredoo
Opera
Oracle
Perfect World
Plato Team
Qihoo 360
Rackspace Technology
Rakuten (Viber)
Reliance Jio
Roblox
Rovio
Samsung Electronics
Scirra
Scopely
Sea (Garena)
Simutronics
Sina
Singtel
SK Telecom
Snap
Sony
Square Enix
StackPath
Supersonic Studios
Swisscom
SYBO Games
Take-Two Interactive
Telecom Italia
Telefonica
Telegram
Telstra
Tencent
T-Mobile
Ubisoft
Unity Technologies
Verizon
Vivendi (Gameloft)
Vodafone
Xiaomi
Zynga
For more information about this report visit https://www.researchandmarkets.com/r/qma66p
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