Global Mobile Gaming Market Report 202: Worth $98 Billion in 2020, the Mobile Gaming Market is Forecast to Grow to $272 Billion by 2030 – ResearchAndMarkets.com

DUBLIN–(BUSINESS WIRE)–The “Mobile Gaming – Thematic Research” report has been added to ResearchAndMarkets.com’s offering.

Mobile gaming is already bigger than the console and PC gaming markets combined, contributing nearly 57% of the $173bn global video games revenue in 2020. Worth $98bn in 2020, the mobile gaming market will grow to $272bn by 2030, at a compound annual growth rate (CAGR) of 11% over the period, according to the publisher’s forecasts.

Key Highlights

Traditional console and PC game publishers like Activision Blizzard and Electronic Arts are increasingly focused on mobile gaming due to its popularity with gamers worldwide and lucrative revenue opportunities. They compete with companies like Tencent, Sea, and Perfect World, which primarily focus on mobile gaming. Social media platforms (e.g., ByteDance) and online advertisers (e.g., AppLovin) are also moving into mobile games publishing.

5G networks allow games to be downloaded faster than current 4G networks and aid the development of mobile-based cloud gaming services and augmented reality (AR) games. With the ability to support one million devices within a single square kilometer, 5G will drive more users towards mobile gaming, especially multiplayer titles. This, in turn, will boost the growth of mobile esports.

Scope

This report provides an overview of the mobile gaming theme.

It identifies the key trends impacting growth of the theme over the next 12 to 24 months, split into three categories: technology trends, macroeconomic trends, and regulatory trends.

It contains a comprehensive industry analysis, including global market size and growth forecasts for mobile gaming, details of M&A deals driven by the mobile gaming theme, and a timeline highlighting milestones in the development of mobile gaming.

The detailed value chain comprises four layers: creation, monetization, distribution, and device. Leading and challenging vendors are identified across three of the four layers.

Reasons to Buy

The growing maturity of streaming (supported by 5G), cloud gaming services, and mobile esports, combined with the fact that mobile platforms are close to technical parity with PCs and consoles, means most gamers will embrace mobile gaming in the next few years.

This report will tell readers everything they need to know about this significant and dynamic theme.

Key Topics Covered:

Executive summary

Players

Technology briefing

Trends

Industry analysis

Value chain

Companies

Sector scorecard

Companies Mentioned

37Games

A1 Telekom

Activision Blizzard

Akamai

Alibaba

Alphabet (Google)

Amazon

Apple

Applovin

AppOnboard

Asus

AT&T

Baidu

Baishan

BBK Electronics

Bharti Airtel

Black Shark

BT Group (EE)

ByteDance

China Mobile

China Telecom

China Unicom

Chukong Technologies

Cloudflare

Colopl

DeNA

Deutsche Telekom

Electronic Arts

Epic Games

F5 Networks

Facebook

Fastly

Game Creators

Gamevil

Gamua

Godot Engine

Huawei

Hutchison (Three UK)

IBM

IGG

Innersloth

Jam City

Kakao

Kingsoft

Krafton

KT

Lenovo

LG Uplus

Limelight

Line

MediaLab AI (Kik)

Microsoft

miHoYo

MonoGame

NCSoft

NetEase

Netmarble

Nexon

Nintendo

Nubia

OnePlus

Ooredoo

Opera

Oracle

Perfect World

Plato Team

Qihoo 360

Rackspace Technology

Rakuten (Viber)

Reliance Jio

Roblox

Rovio

Samsung Electronics

Scirra

Scopely

Sea (Garena)

Simutronics

Sina

Singtel

SK Telecom

Snap

Sony

Square Enix

StackPath

Supersonic Studios

Swisscom

SYBO Games

Take-Two Interactive

Telecom Italia

Telefonica

Telegram

Telstra

Tencent

T-Mobile

Ubisoft

Unity Technologies

Verizon

Vivendi (Gameloft)

Vodafone

Xiaomi

Zynga

For more information about this report visit https://www.researchandmarkets.com/r/qma66p

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