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SAN JOSE, Calif.–(BUSINESS WIRE)–At GDC and NVIDIA GTC, LinearGame’s Yoroll did something the AI game sector has largely struggled to do: turn generated video into a structured, playable experience. At this year’s Game Developers Conference and NVIDIA GTC, LinearGame presented Yoroll through a series of product demonstrations, focusing on playable implementations rather than research benchmarks or standalone model outputs. What separated the Yoroll demonstrations from typical AI game previews